Gooder Eve Revisited: Battle POS


Gooder Eve is a series of on-going articles that examine ideas that might make Eve more gooder, and maybe even more funner to play.  Some are serious, like the Chameleon Module, and some are humorous.  But all should be interesting, entertaining and encourage healthy debate. So far the comment threads have been the best part. ]

Back in August, 2010 I wrote a Gooder Eve post about the Battle POS, a mobile POS structure that could be jumped into enemy territory. You can read the original post for yourself.  I thought it was time to revisit some of these "Gooder Eve" concepts.

Over two years have passed since I came up with the idea for a mobile POS Structure and a lot has changed since then. For one thing, I no longer live in Null Space. And for another, we have more Supers in Null than ever before. This would seem to make the concept of a large, defendable, mobile structure even Gooder than it was when it was first proposed.

Let me change the original concept just a tad.

The Battle POS is not a tower defended by orbiting, anchored mods. The Battle POS is a customized structure that comes in four racial flavors. It is built upon several built custom modules that are customizable in the construction process, most likely in a really cool in-game program that will make industrialist teary eyed. It can only be jumped to a Black Ops Cyno once per each 24 hr period. And it consumes a fair amount of fuel doing so.

However, depending on the station mods assembled, it can have huge hangers, repair shop, even cloning facilities. And it is defendable. And can be destroyed. But not easily.

A mobile station that projects power essentially anywhere it is needed.

And I don't like it.

It might be my new found low sec biases speaking now, but I think the idea ( as cool as it could be ) is not the answer. It is fundamentally about curbing Super Cap power in Null and I dont think it would achieve that goal. It would have to be super-expensive to build which means it would only be used by power blocks rich enough to afford it. The basic problem with Super Caps already. And yet another step of removing the individual player from the game.

Customized station building, or even modifiable POS building, is something I think we do need. But mobile POS/Stations? Not so much.

What are your thoughts?



2 comments:

  1. A jump of point would be nice. Limited play times make roams hard as going 20 jumps out and then back is not fun and hard when you only play after the kids go to bed.

    A forward base that reduces the travel to a fight. Yes yes yes. Maybe cap it's use to only sub caps and limits on how many ships can use it.

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  2. NewPOS will be the latter.. But ccp greyscale also wants to give them jump drives eventually... So yeah.

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