A History of the Great Empires of Eve Online

We live in a strange science-fictional universe. And I am not talking about Eve Online. Every single day the real world becomes slightly more fantastical. The problem is, from a perceptional standpoint, it is happening extremely slowly. So slowly in fact, that it is often impossible to know it is happening.

Mars is populated by robots. And while we don't have flying cars, because let's be truly honest here - the flying car thing is a really bad idea. Our cars can park themselves and know where they are based on real-time feedback from orbiting space computers. We have live video in our pockets, we can talk to a hand-held device, and makes friends with people we've never met from around the world. And the examples don't end there.

But this post isn't about technological wonders. It is about a book about a technological wonder and the increasingly easy way in which we make real friends with people we've never met. The book is going to be called "A History of the Great Empires of Eve Online" and you can pre-order it right now.

It is being written by a person I've never met. HIs name is Andrew Groen. I cannot independently confirm or deny that he indeed exists. It appears he does from all available sources, he writes me emails, sends me Twitter messages, and has raised a lot of money on Kickstarter for this project. So I'm reasonably confident he exists.

I hope so, since I just spent about 60 hours creating a huge baseline map of all of New Eden in multiple layered vector glory for his book! Andrew is going to use this art to help illustrate the moving, flowing and turbulent history of Null Sec Empires in Eve during the last decade. For my part it was a great excuse to finish a project I've wanted to do for a long time - and provide the community a vector based, fully editable, map of New Eden.

Andrew has agreed that around the time of the book's release, or slightly before, we will release the map completely open-source for all of the community to use as they see fit. Simply print a giant poster for your basement wall, or take it and edit it to your hearts content. It will be free to download, both in hi-res PDF and in native AI file formats.

In the meantime, check out the links above and order your copy of the book. Here is a sneak peek at the map until then. I do not yet have a timeline on when it will be released, but I will let you know when I do.

Click to embiggen!

And a detailed section tease

And yes, every region, every section, is on its own editable layer. Cause I'm awesome like that.


  1. Andrew is real alright, he interviewed me twice for PAR articles, and I hang out on skype with him every now and then.

    ...he's also completely awesome.

  2. Hopefully the errors I've found in your losec roaming map are corrected for this one !

    1. Probably not. I make no guarantees to the accuracy of the map. I strived to make it error free, but I'm also not an insane person.

    2. I was being playful. I've had to make just two changes to your map for missing gate jumps.

      I am curious what data you use to create your maps in the first place ? I assume there isn't a dump file containing the connection data, or is there ?

    3. It varies. For the low sec roamers map I used several different sources. For this map there really wasn't any other good sources for the entire map, except the in-game one. So I took about fourteen screenshots of the in-game map and created two master files (one with labels and one without) and essentially created my map right on top of them. Worked pretty well. Even so I imagine there are a few mistakes here and there. But with 8k odd systems it isn't avoidable. Since the star systems aren't named, it isn't really useful for navigation anyway. I think mostly people may print it poster sized, or use regions to create their own regional versions. Or maybe use it in other ways I haven't thought of.


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