My hatred of Warp Core Stabilizers ( WCS ) is legendary by now. I've been on an anti-WCS crusade for years and I won't be stopping any time soon. I believe that Eve is no place for "get out of jail free cards" and I will continue to think that until the day I am podded for real.
I believe it is time to expand the "limited region" feature that is a hallmark of some of Eve's more devious mechanics. For example - Warp Interdiction bubbles in their various forms. A scourge of Null Space, but not to be found in Low or High Sec Space. Can't use 'em. Same with Bombs. Can't fire 'em.
Why is that? Bubbles and Bombs are great! But they just don't work in the more cultured sections of New Eden. It is a rule that expands outward to other parts of space and affects many modules, rules, ships and effects.
It is time to expand that list to include WCS and projected ECM.
• WCS should only work within 150k of a StarGate or Station. This is where they make sense, you have an important ship to move, or cargo to get out, I get it. I may have moved ships with WCS on 'em myself from time to time. This is a feature that saves that benefit without transferring it across all of known space. There is some kind of transponder thingie that activates the feature when in range, but disables it when it isn't.
• ECM should be scaled. In other words, in Low Sec the use of projected ECM, from a Falcon for example, should balloon the sig radius of the Falcon to 2x its normal radius. In hi-sec the sig radius should bloom to 4x the normal radius. This will fairly give the defending party the chance to destroy the ECM ship instead of sitting there helpless while he is destroyed for the next five minutes. There should be danger involved, consequences to engagement. Right now there just isn't enough.
I'd also support the concept of ECM working against specific weapon systems, instead of just a general "you are helpless now" mode we have today. For example, my guns won't fire while being jammed, but my drones still work and I still have point. Something along those lines would also be far superior to what we have now.
Even as a pirate I am not against self-protection. In fact I want everyone to defend themselves and to do so extremely well. I am pro pilot. I am pro PvP. But Eve has suffered long enough under general, blanket effects. It is time to declare the next decade the age of refinement and work towards making specific, targeted, and regional effects the norm. Not the exception.
That is my rant.
What do you think?
I believe it is time to expand the "limited region" feature that is a hallmark of some of Eve's more devious mechanics. For example - Warp Interdiction bubbles in their various forms. A scourge of Null Space, but not to be found in Low or High Sec Space. Can't use 'em. Same with Bombs. Can't fire 'em.
Why is that? Bubbles and Bombs are great! But they just don't work in the more cultured sections of New Eden. It is a rule that expands outward to other parts of space and affects many modules, rules, ships and effects.
It is time to expand that list to include WCS and projected ECM.
• WCS should only work within 150k of a StarGate or Station. This is where they make sense, you have an important ship to move, or cargo to get out, I get it. I may have moved ships with WCS on 'em myself from time to time. This is a feature that saves that benefit without transferring it across all of known space. There is some kind of transponder thingie that activates the feature when in range, but disables it when it isn't.
• ECM should be scaled. In other words, in Low Sec the use of projected ECM, from a Falcon for example, should balloon the sig radius of the Falcon to 2x its normal radius. In hi-sec the sig radius should bloom to 4x the normal radius. This will fairly give the defending party the chance to destroy the ECM ship instead of sitting there helpless while he is destroyed for the next five minutes. There should be danger involved, consequences to engagement. Right now there just isn't enough.
I'd also support the concept of ECM working against specific weapon systems, instead of just a general "you are helpless now" mode we have today. For example, my guns won't fire while being jammed, but my drones still work and I still have point. Something along those lines would also be far superior to what we have now.
Even as a pirate I am not against self-protection. In fact I want everyone to defend themselves and to do so extremely well. I am pro pilot. I am pro PvP. But Eve has suffered long enough under general, blanket effects. It is time to declare the next decade the age of refinement and work towards making specific, targeted, and regional effects the norm. Not the exception.
That is my rant.
What do you think?