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I hope I don't have to explain this one in the comments. lolz.
[ SPOILER ALERT: The Vexor pilot has sooo many WCS fitted ( going so far as to put six of them on the outside of the ship! ) that his effective range is sooo bad that it shoots BACKWARD in time, killing his Grandfather. Thus causing a problem since he will never be born... time travel is complicated. But funny! ]
Comments
I even took out a triple-scram celestis once to take down a vexor with 4 WCSs. My that was annoying. I caught him once with a single scram. He warped. I caught him again with 2 scrams. He warped. 3 is the magic number.
As to running from a fight when you are losing, most people do that, why lose a ship that you can save to fight another day?
http://frosty.eve-kill.net/?a=kill_detail&kll_id=19551251
I had a long point, so the only reason he probably stayed was the fact I was in structure.
Having said that, if people are fitting stabs to pvp and getting kills with it while keeping themselves safe, then all the more power to those people. I'm not going to lose my sleep or in fact my ship over it. If you had a close fight and the opponent warps off because of WCS, then you can be sure he would have outright won that fight if he hadn't fitted the WCS.
I've done a fair bit of solo pvp in FW and bad fits have never been a problem. A WCS fit ship warping away in structure doesn't make you lose the fight, just makes him not lose his ship. If your opponent is fitting WCS's on his ship to make sure he doesn't lose it, how worthwhile was that kill anyway? Not very.
Applying your own rules to how players in eve should consume content is a bad habit that can only result in aggravation when people don't abide. By all means, follow your own rules if you wish, but do it knowing that other people will have other ideas.
If I had to bitch at every gatecamp, ECM thrasher or faction frigate running away from my t1 frigate I'd still be busy bitching about it today. Instead you simply move on; Move on to the next plex, next system, undock the next ship, have the next battle. No point spending time on the engagements that went wrong, or didn't happen at all.
1. Many plexers sit at more than 30km from the entry point and aligned.
2. Others use a cloak and disappear as soon you enter.
3. Some have 4 stabs, which means you need 3 scrams.
Then you have the combination of them all together, which makes someone impossible to catch. So as you can see warp scrambs isn't a good option. I'm not saying that what you said doesn't work sometimes because I've done the same thing in the past. But I can tell you that it doesn't work for most targets that you see now in days farming freely.