Drifter Wars Redux

I took the day off yesterday. I hardly tweeted and I tried to keep my mind away from the large knot swelling on my head from the Ban Hammer that hit on Wednesday. So I fitted 60 ships up in Jita and practiced on SiSi for three hours with our AT Team and Circle of Two. I also sent out 250 email blasts, made lunch for the three of us at home right now, took my youngest to music class, had dinner out with the fam, went to the dentist and watched in horror as the hygienist popped one of my caps off while cleaning my teeth, etc. These are what my "taking the day off" days look like.

I tried to not think about it for a minute. I tried to not think about the other mini-games up and running around the community, on lottery sites, and in other places. I tried to not think about the half-dozen or so other games I know are in various stages of development from other members of the community. I tried not to think about my store on Zazzle a few years ago that got removed, even though most of the content was my own original work. And, by the way, I still can't make an account on that site - thank you very much.

Obviously I failed. On Twitter, on Slack, even in-game yesterday, everyone wanted to know what happened. How does this affect their own projects? What does this mean for the seemingly open door policy, one I stood in front of everyone at Fanfest and promoted? I mean, if there is a poster child for a fan working successfully with CCP, it has to be me - right? (See what I did there?)

I don't know what to tell you. There is no doubt that Eve Drifter Wars violated a wide spectrum of Intellectual Property Rights, International Copyrights and Trademarks. This can not be disputed. It also cannot be disputed that other "games" very similar to it have been and continue to be up and running around the Eve Community. It also cannot be argued that nearly all of the graphics used in the game derived directly from a publicly available 3rd party site that CCP endorses, but does not "officially" have an agreement with. And not from within Eve. It also cannot be argued that we mistakenly used two small pieces of music in the game that we did not have the right to use. A mistake we were more than willing to alleviate. But it certainly didn't help our position. The vast majority of the music we used was properly and legally obtained by the way.

This is a tough one. I can honestly and clearly understand CCP's position. Defending their IP is the only way to keep their IP. It is a slippery slope and I completely and totally understand that position. In fact, I support it wholeheartedly. I am the last person that would want to exploit or damage Eve's intellectual rights. For goodness sake. I think that is rather obvious. Everything I do is right up front and public.

On the other hand. Where is the pathway for any potential creator to seek or pursue a legitimate method for bringing such content to the greater community? Is that door open or is that door closed? If you had asked me that question during Fanfest I would have been the first to say it was opening. In fact I did say it. I said it sitting right next to CCP Guard LIVE on EveTv for goodness sake. And in a roundtable sitting next to CCP Spitfire. And in countless conversations during that week.

The game had to be taken down. As much as that hurts to say, it is the truth. Personally I find myself in the position of herald, walking a path that I hope continues to pave the way for others. My own personal and professional relationship with CCP continues. In the continuing spirit of openness I will tell you that more projects are already underway. On Wednesday I spoke on the phone with CCP Spitfire about those projects and about Drifter Wars. So it isn't like the Zazzle store incident when CCP was silent and cold. CCP Manifest worked with us, back and forth on Wednesday, to try and resolve this issue. And Spitfire himself talked with me directly about it. My relationship with CCP continues to be a good one and I have nothing but tremendous respect for the vast majority of people that work there.

That doesn't change the fact that I will continue to strive for more. Or the fact that, as a community, we need a more clearly defined process for pursuing projects like Drifter Wars. Because we do. This won't be the last one, it certainly wasn't the first. So where and how does the next creator need to go, what do they need to do?

I believe there is room in the world for non-monetized passion projects that do nothing but enhance and promote the greater world of the Eve community. I will always believe that. One could argue that this very blog is nothing more than a huge daily exploitation of the Eve IP. It is. And yet, we created a process and a procedure that allows this blog and others like it to exist and thrive. So it can be done.

Something like that needs to happen with "games". Because I have news. It is becoming easier and easier to make them. And more and more people will be. I already know about at least a half dozen in various forms of development. Which means there are at least double that number out there right now.

If Drifter Wars achieves anything, I hope it is to bring this situation to light so that we can work towards a clearly defined solution. If it does that, then it will have been worth it.


  1. "...the vast majority of people that work there."


  2. I'm wondering if this is really because of the secret "Punkturis Mode". CCP do NOT like pink ships.

  3. Rixx I really admire your ability to keep a positive attitude. Whatever meds you're on, I'd like a perscription.

    CCP only has two modes: no action and overreaction. They've made what is probably the greatest game ever, and their community support and GM teams continually make mistake after mistake to undermine the game and the community. Seemingly the only tools in their toolbox are earplugs so they cannot hear about problems, and a ban hammer when that doesn't work.

    1. Hope springs eternal, we must continue to fight the good fight despite the odds, to achieve what we believe is just. Plus I'm just stubborn.

  4. The solution (straightforward licensing tiers for non-monetized projects like this and other cost-based tiers for monetized projects) is just so damn obvious. It's been discussed since forever (including at one of the CSM5 summits in 2010). Why is it so difficult a thing to implement when so many other companies don't seem to have any problems doing so? Maybe there are restrictions imposed by partnerships they have with other companies like NVIDIA and Oculus Rift. If that was true, you'd think they'd say so but CCP is still inscrutable in many ways.

    So sorry to see your hard work and joy in giving back to the community get beat down like this, Rixx.

  5. Rixx, I feel your pain, brother. As a fellow EVE artist and mini-game designer, I know how much work goes into our craft. Like you, I also see CCP's side as well. I guess we're all stuck in limbo land until CCP provides some clarity around fan-art and side projects. We need to know what specifically is acceptable and what isn't - otherwise, we will see this happen again and again. Please do keep us all posted as to what you might learn in the coming days/weeks from CCP (if anything).



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