For the past nineteen months I've been trying to fit the way I play Eve into the way other people play Eve. Trying to find a "home" that matched my expectations of the game, a Corporation that fit. A place to hang my hat if you will. Along that journey I tried many things to make that happen, putting my heart and soul into different aspects of the game, Corp loyalty, Alliance dedication, FCing, Covert Operations, even starting a couple of my own Corps along the way. You name it I've tried it. Usually with my good friend Angor along for the ride. And often because of him. But that is another story.
The problem has been one of timing. Despite my desire, my timing has been awful. Either my character was way to young to be doing the things I wanted to do, or the situation wasn't what it was supposed to be. It is, in my opinion, one of the hardest lessons in all of Eve. You may be experienced, intelligent and passionate in real life - but that doesn't always translate into your four million skill point character. That character, that problem, doesn't exist anymore. For a wide variety of reasons I believe the timing is right.. right now.
Angor and I have taken the last few months "off" to explore the possibility of forming our own Corporation. We had the foundation of one started back in January with our Alts, which we were using mostly as an Industrial/Transport service for our mains. Almost a month ago we joined our main characters to the Corp and started laying the ground-work, mostly running missions, pirating, mining, building ships, and filling the Corp wallet. Honestly we weren't sure it would ever get beyond that stage. Mostly because that month has been a lot of fun.
LUCIFER'S HAMMER is my final stop in Eve. I can't speak for Angor, but I think he feels the same way about it. Even if we don't get any members, I'm not leaving. I'm determined to make this work, not only work, but excel. This is it.
We spent a lot of time thinking about what LH would be, what kind of Corp? We've decided that our primary mission will be that of Zero Space Raiders, based in low-sec jump-off points around the universe and diving into zero to cause havoc, kill, destroy, loot and generally raise Hell. That will be our primary way to have "fun", built on a foundation of Industry, Mining, low-sec pirating and potential war-declarations (mostly against the zero space Corps we are currently raiding).
What kind of pilots will we be looking for? The kind of pilots that are experienced, that are looking to have fun playing a game, that are tired of politics and meaningless sov lag-fests, the kind of pilots that want to make a mark in the sandbox, that don't mind working hard to do it, and the kind of pilots that want to accomplish something. And that can help us determine what that might be. Cause this might change, be modified, or refined over time.
We're not actively recruiting yet, and we may not ever "actively" recruit. Because we don't want hundreds of members, only a few dozen or so good ones. We still have a lot of work ahead of us to get this thing running in the right direction. But I finally feel like we're headed in the right direction.
It'll be interesting to see how it goes. If you're interested in talking join our in-game channel PUBLIC HAMMERS.