Killboard Shame & You

The Hyperion, which now makes Wormholes!!

Sugar Kyle wrote a great post about killboard shame which you should read. And Nosy wrote up a post on this idiot in Jita who killed his own Alt a dozen times to pad his killboard. That one broke on Tweetfleet the other day as we all watched the Bestower kms pour in.

I was going to write about the new Hyperion Battleship and how it makes Wormholes, but instead I'm going to talk about killboards and ships exploding. If I write about Wormholes I may just confuse myself, so I'll stick to something I know something about. Explosions.
(It's humor people, relax!)

I rather famously or infamously, depending on your own perspective, do not play Eve for my own killboard stats. And I don't want this to turn into a thing, this ground has been well traveled here in these pages. Let's just take that as fact at this point. What I enjoy is playing Eve and essentially ignoring my own peril while doing so. In other words, I don't worry about losses because without them there are no victories. Your own level of participation in that concept may vary. Far be it for me to tell you how to play a game. I will say that I strongly believe my way is far more enjoyable and sustainable over the long haul. But of course I would say that.

Killboards are important however for a variety of reasons and they should not be removed from Eve. Perhaps it all could have been handled differently from the beginning, and that might be a valid argument, but we're twelve years down that road now. So no going back. That isn't to say that killboards couldn't be better, or that the data could be presented differently. I happen to agree with that. One of my own personal gripes is Booster Link Alts - I believe they should show on kills. For example. I fought two Kestrels yesterday within ten minutes of each other. Both solo. I killed the first one and then lost to the second one a few minutes later in another system. Why did I lose to the second one? And why, when he was in structure, was he able to kill my buddy in the Rifter after we fought? Because he had Legion links up in system. And yet he gets a solo kill notched on his killboard. That shouldn't happen. He didn't kill me solo. He had a buddy giving him boosts. That needs to change.

I feel no shame losing that fight. My ship was well fit. My tactics were solid. It is a fight I should have won. That isn't always the case. And when I screw up I want to learn, understand my mistakes, and move on. The loss is a record of that moment in time. But the past is dead. Already gone. Nothing I can do about it except bury it in a mountain of kills so no one notices. I've had about 1k ships explode under me in the last six years and I've been podded about 90 times. Every single one of those was a mistake. Sure I've killed 4-6 times more than I've lost. Sure I've learned many valuable lessons. Sure I've become a much better pilot. And sure, I am a rather decent pirate. Not to mention incredibly handsome.

Shame comes from doing something wrong. And if you are feeling "shame" about a loss you need to ask yourself why? Find out why. Ask someone about it. Share your fit. Learn something about your ship. Do better next time. There are so many great resources available to players today. Heck, steal fits from other people's killboards. We all do it. Whatever it takes, learn how to fit a ship properly. At least make the attempt. That will go a long way to removing shame from your game.

The only real shame is in not trying. When I enter a system and 27 players are docked up, that is shameful. When I see a new player with 6x WCS on his Rokh, that is shameful. When someone in a Dramiel runs away from my Breacher, that is shameful. But losing a ship? That should never be cause for shame.

Free your mind from worry. Dive into danger. Laugh when that bait ship turns out to be actual bait. Scream "Geronimo!" as you jump into the enemy! (I do!) Fight even when you know you will probably lose. Because you only live once out here in the real world, but in Eve? In Eve you always get a do-over.

You can't make an omelette without breaking some eggs.







Comments

Knug Lidi said…
Rather than fix the "need booster to show on killmails" issue, simply limit boosts to on-grid only. That way if the booster wants to be on the kill-mail, he'd better shoot.

There is no rational argument for gameplay purposes as to why boosters cannot be limited to on-grid only.

Having said all of that, I completely agree that killing off killmails before they got established would have been the right way to go.
Unknown said…
What do you think the over all reaction of players would be if CCP decided to get rid of fleet boosters? Perhaps change it so it's a stepping increase/decrease. The smaller the fleet the less the bonus.?!
Rixx Javix said…
Having them show on kills is the easiest and least complicated way to nerf them immediately. But it is certainly no answer to the issue. I totally agree that they should be on-grid and exposed, just like everyone else.
Rixx Javix said…
I think we both exposed tomorrow's post topic. I need to give this some more think.
Stu Pendisdick said…
It is the way that it is, with cloaked-up boosters hiding in safe spots and not showing up on killmails, because that is the way the Goons want it, and that will not change any time soon.

"EvE Online" morphed into "Something Awful Online" quite a while ago, when Gianturco's minions infested and corrupted CCP corporate.

Knug Lidi said…
I think the simplest way is the best way: there are only fleet bonuses (from squad, wing, or fleet boosters) if they are on grid with you. If you only have your squad on grid, as the wing booster is elsewhere, you only get squad boosts. Right now, the rule is based on who is in system. Change it to who is on grid (and we know this is possible because of the watchlist, which only reports the health of ships on grid with you) and the levels of boost will go up and down, depending on how much of your fleet is on grid with you.
Unknown said…
This comment has been removed by the author.
Anonymous said…
I wonder what people who live only for the numbers (Gevlon Goblin for example) would respond to this. Would they even understand this?
Oh they would understand it. They'd simply say it was wrong. Comes down to a different approach to gaming, one which says that if you have the option to use links, boosters, implants and e-war, you SHOULD use that advantage. Otherwise you aren't playing properly. It'd make as much sense to them as playing chess without using rooks.

Personally, I'm more in favour of exploring possibilities. Whenever I go into an engagement, I always ask myself, "But how do you know for certain a Rifter can't beat a Caracal solo?" And then jump in to find out.

You'd be surprised how many Caracals run away from Rifters...
Rixx Javix said…
Or how many times the Rifter might just win.

I disparage no one their right to play the game any way they choose. I choose my way and they choose theirs. I don't play for numbers, but I know that other people do. I would argue that I play to win as much as they do, I just choose to approach it from a more personal perspective. A bare knuckle approach if you will. I find that my kills are much more personally satisfying to me that way. I also want it known what an engagement with me brings with it, so that I get more good fights. I don't want anyone second guessing if I have links up or not. I'm scary enough as it is.
Steve Ronuken said…
CCP have shown an appetite for changing boosts on on grid only.

There are technical reasons why they can't limit it to on grid only. Yet.
Knug Lidi said…
I doubt that the technical reasons are significant. We know the system will update boosts for changes to the booster chain on system changes, on mindlink activation or warping, on docking, and on ship changes. We know the system can adequately determine who is on grid with the booster as demonstrated by the watch list functionality.

I suspect the issues are not technical from a coding perspective, but technical inertia from a gameplay/meta perspective.