Alliance Tournament XV


Things are heating up for this Summer's Alliance Tournament. Yesterday we got a look at some stats from this year's prize ships and they are, as always, very impressive. This will be A Band Apart's third Alliance Tournament believe it or not. And after last year's Top 16 finish, this time around we are automatic bid worthy! (Forms and Plex already delivered.)

I could not be prouder of our team. We've already been hard at work with our practice schedule for well over a month now and the rules are not even out yet. I don't expect many changes this year, but there are always the subtle things that you have to look out for. Maybe some point changes when it comes to certain ship types? Who knows. But we will all find out around this time next week.

Funny, even after almost nine years of playing this crazy game, I'm still racing to get a few skills trained up before the Tournament starts. All of Rixx's skills are sub-cap skills and even with 160m+ already trained, there are still a few more that could use topping off. Right now that is Marauder V - which is an extremely loooong skill. 20 days to go on that one. And then a few weird skills I never thought I'd need.

If we make it to the final weekend of the Tournament this year, it will happen on my Birthday. Which I consider a good omen. That Saturday is also the day we are planning on our next player meet - Steel City Eve II: This Time It Is Personal. Which I just realized... one of these things may have to change.

I really enjoy the AT, the practices, the teamwork, and everything that goes into getting ready and then playing. I'm expecting good things from our team again this year and hoping that we can make a solid run at an even higher finish than last year. Top 16 was amazing for our second year, but we can do better. So much depends on seeding and placement and other random things that are completely out of your control. Which is all part of the fun.

Onward and upward.