Banning Warp Core Stabilizers

Mr Mittens Wallpaper

I find it works well if you think about WCS like you think about Legacy Code. They've been around since the beginning, nothing much has ever been done with them, they sorta kinda work, but the more you think about it the more you realize they don't actually work the way they should. In fact, they may be actually stoopid. I mean you wouldn't ask an Elvis Impersonator to design a Space Station now would you? It would be asking too much.

And this is how I feel about the WCS. It feels like an old module that no one has dealt with in ten years, that should probably be split up into about three new modules designed to achieve three different goals. Instead of asking one old tired module to do all this work by himself.

The reason is simple. As it exists right now, anything you do to it will harm someone and help someone else. I don't want to Ban WCS to make my job easier, as some people have claimed over the years. Trust me, my job is hard enough already. I do however strongly believe that 4 WCS on a Vexor in low sec is bad gameplay, and I don't mean a "travel fit" Vexor either. Any ship planted in a combat zone should have an expectation of combat.

ONE: So let's start there. A new module for FW Wussies to put on their ships to avoid having to contest plexes and just sit there and make iskies all day. Why they have this expectation is a huge part of the problem in my opinion. This seems easy to me. Right now, in a normal PvP situation, once a ship has you scrammed there is little you can do about it. Other than having to fit your ship with some special modules or using ECM drones for example. (And yes, I am having a very hard time arguing the other side on this!) So the new FWW Module is a chance based module that can break scram based on the skill of the pilot fitting it, the higher the skill the higher the chance to break scram. Only one per ship. This allows the other slots to be used the way they are intended, so if scram is not broken they have a fighting chance. It should have a balanced penalty to optimal range or something, but nothing harsh. On my side, overheating my scram gives me a counter bonus to the modules chance based on my own skills. The balance in that approach is in me managing my heat, and the fact that I can't do that for long before the scram burns out and the target gets away anyway. It has no effect on Disruptors or Webs, and faction scrams come with built in bonuses as always.

TWO: The travelers companion. Works exactly like WCS do today except it removes the offensive capabilities of the ship it is fitted on. You want to move "safely" thru space? Then you need to give something up in return. If you don't want to travel without guns or missiles then fit Inertia Stabs and Nanos, or jump your ship over. Or, learn how to use bookmarks and scouts for goodness sake.

THREE: Industrials and Freighters. Pretty much the same WCS Module we have today. This is where the darn things belong, so why change it.

Right now if you try to scram a ship with WCS fitted it just warps off, there is no way (other than fitting more scrams) that you can counter the fit. At least the FWW module gives you a fighting chance to engage and then it comes down to the skill of the two players involved. This is called gameplay and I support better gameplay.

Whatever the final solution there can be no doubt that we need something that isn't the current state of affairs. The WCS module is old, clunky and anti-gameplay. There are literally dozens of ideas floating around about how to fix it, this is only one. The solution needs to add to gameplay and not take away from it - for both sides of the coin.

I want WCS Banned because they are broken. Not because I am anti gameplay.



Comments

Anonymous said…
Or just deny wcsed ship acces to gates, and Fw please etc etc
1module max like damage control etc etc all the codes are already here
Anonymous said…
If a player wants to escape he has to commit himself to something (chance based with offensive modules or travel-safe with no offensive modules).
What about the hunter?
I think you forgot to mention that scrams would work the same way to keep the balance. If you want to fight: your scram will be chance based, allowing you to use your offensive modules (you want to fight, not tackle). If your job is to tackle: the scram would hit every time but not allowing you to use your weapons (you want to tackle, not fight).

That sounds pretty balanced.

As for today: I never understood why a hunter couldn't be asked to fit 2-3 modules (scrams) to counter 4-6 modules (WCS) of his opponent. The prey already need to commit twice as much modules to escape.

But to be productive:
Entosis Links for FW plexing. The farmer won't be able to escape you as long as his Entosis Link cycle hasn't finished (5 Minute for T1, 2 Minute for T2).
Rob Kaichin said…
Another post, seriously? You've beaten this drum almost to death :P

I'm going to knock up a reply to this. but first of all, isn't that first idea just ECM by another name.....

I'm still struggling to see the problem here, is it FW plexes? is it something else?

Rob K.
Orea said…
Why are TWO and THREE different? Are you intentionally allowing industrial ships to fit guns when combat ships would be banned from doing so?
Nix said…
I take a certain odd pleasure in coming back and killing multi stab FW famers, the 5 stab navy slicer kill mail I have is a favorite of mine. The only problem is fitting to kill these things cripples your ship for regular combat.

xavi bastanold said…
I think this is really starting to eat at you, Rixx. My advice? Beer.

The other side of the fence is when you plan on taking one of them wcs bastages out, put a gazillion points on your ships, wait it out till they undock or come back thru the gate and WHAM! Payday. Miller Time.
Rixx Javix said…
I love the idea of industrial ships with guns! That would be awesome.
Rixx Javix said…
I kill tons of stabbed ships, that doesn't mean that the gameplay isn't broken. But it is always satisfying to explode a Vexor with 4 WCS on it.
Rixx Javix said…
It isn't eating at me, at least not any more or less than other areas of old, tired, non-functioning gameplay do. It is just lazy and it needs fixed. Simple as that.
Rixx Javix said…
I'm not going to stop by the way, not until it is fixed. I'm extremely stubborn like that.
Raziel Walker said…
A module similar to the entosis can be used to solve the FW farming issue. (New modules as you don't want FW frigates to require a 20m isk module or have a 100 km range).

The WCS already limits combat capabilities, it reduces targeting so by the time you have your tackler locked you are probably already half dead. It also takes up valuable low slots that could have been used to fit tank, speed or damage upgrades.

Why is it so unfair you fit one mid slot module to catch me for every two low slot modules I give up?
Zappity said…
I strongly suspect that the entosis link will make its way to FW, possibly even before sov. This would solve a lot of the problems because they can't just warp or cloak.
Rob Kaichin said…
It'd be unfair of me to demand you stop....

I only demand that you keep posting about other stuff too :P.

Rob K.
Unknown said…
Today I put another 1,500 WCS II modules on the market, just to annoy Rixx. Bwah ha ha ha haa!!!
Anonymous said…
I like the post, but I would just go with the option that modifies WCS to neuter the combat stats of the ship they are fitted to. Also I think they have changed since their inception. Didn't they lack all downsides in their original incarnation? (Not being snarky, just commenting, also i a little curious if I remember this right)
Kaeda Maxwell said…
I've told you this a thousand times before about WCS.

And you're still wrong so I'll tell you again.

It's not the prey's job to just keel over, it's the hunters job to catch the prey. If they get away it's because you failed, you can blame your failure on WCS all you want but it's still you that failed to secure the kill.

Furthermore this entire gripe reeks of 'you don't like to play the way I like to play, boohoo!'. Just because you like fights doesn't mean your entitled to them or that anyone else is obliged to indulge you.

As they used to say in Agony; Stop sucking. <3
Rixx Javix said…
And I've said this a thousand times, I'm just fine out here the way things are right now. Heck, stop developing and evolving Eve and I'd be perfectly happy. I kill stabbed ships all the time. Sometimes they do get away, but surprisingly not that often to be perfectly honest.

However, I also happen to be a "fan" of Eve, the leader of 500 or so players, and I like to think a representative of a compelling gameplay within the game - and as such I hear this all the time, every day, every week, from players both in my Alliance and outside of it. And there is NO DOUBT that WCS represent a broken, lazy, legacy gameplay that needs to be addressed.

Over the years anytime I bring up something that needs fixed there are those that accuse me of "tears" or "drama" or "whining" about it. So be it. If you haven't noticed those things get fixed eventually and so will this.

Trust me. The situation that causes this gameplay will change.
Rixx Javix said…
You are an ebil man. I'm buying another 10k of them and burning them in your honor.
Kaeda Maxwell said…
Well see there is doubt. You and your may not like it. But I too spend my time around people from lowsec and from SKRMR slack earlier when we were talking about this;

"how dare that gazelle try to run from me" ~ lethargic cheetah.

And more along those lines. So feel free to speak for yourself but refrain from argumentum ad populum, you don't speak for me, or many other people in lowsec who think WCS are neither broken, lazy or legacy. And since that argument isn't coming from people who do this but from other solo'ers and pirates should give you at least some pause imho :)
Rixx Javix said…
I speak for myself first and foremost - just as I have since day one. Secondly I speak as the CEO of Stay Frosty and the Executor of A Band Apart, author of this here incredibly awesome blog, and pirate scum bag of Low Sec. Pretty much in that order. I can also assure you that my opinion, expressed multiple times in a variety of formats, is shared by those that matter. And that, in one form or another, the days of this issue actually being an issue are rapidly coming to a close.

How's that for clarity?
Kaeda Maxwell said…
Well you just told me and mine we (or our opinions) don't matter :(

So while you're abundantly clear, you're also a little rude!
Rixx Javix said…
I'm sorry you feel that way, it couldn't be further from the truth, but I have very little control over how you feel about what I say. All I can tell you is that it wasn't my intention to be rude or to make anyone feel their opinion doesn't matter.
Rob Kaichin said…
"I can also assure you that my opinion, [...], is shared by those that matter."

I'm pretty sure that's what you said, right there on the page. It is hard to see how what you said could be taken any differently.

Anyway, you've posted your 'Final word', so I'll go reply to that.
I do expect to see this topic again, just because you need to beat the drum every now and then :P.

Rob K.
Anonymous said…
I don't think stabs are broken.
Are they annoying? Yes, but some players don't want to commit to a fight.

They could always warp of before you land on the gate but they are stabbed instead.

The best counter to a stabbed frig right now is high alpha, bring a thrasher and 1 shot those pesky frigs with no tank
Raziel Walker said…
How about removing warp disruptors and the anti-warp abilities of the scram?
You can still catch people by alpha-ing them, bumping them or just asking them to stay on grid and show some e-honor. Sounds like a silly suggestion to me but I see not other way to stop the dominance of the module that is the point/scram.

Point/scram are legacy modules from the times before e-honor. Without WCS they are broken and used only by the lazy or those without the skill to bump/alpha targets off the field.
Can't alpha/bump the victim while killing hime? Learn to multibox alts for goodness sake.
Unknown said…
See also: Warp Disruption bubbles, double caldari scrams (-6 WC), neuting, bumping and all the other wonderful countermeasures you can imploy. Instalock point + 2x scrams = donezo. Or just bubble the gate. There's a reason they have security levels of space. Also, any capsuleer who offensively engages *is* limited in their capacities to dock/log/etc.

BTW 4 WCS isn't bad gameplay mechanics, it's a bad fit. Those are vital drone damage/armor rep/plating/res spots sacrificed. It's a bad fit and if you can't instalock and burn it down you're doing it wrong.