A Better CSM Proposal

 


FUTURE WARNING: This is Rixx from the Future speaking. This was written to show that there is no proposal that works, without more CCP oversight. The following proposal is perfect, more representative, and more inline with what the CSM should be. But it would never work. Not in real life. That was the entire reason I wrote it. I truly believed it would be obvious. And for that I do apologize. It wasn't obvious apparently. I will take this into consideration in the future.


Running for CSM is quite the experience. I enjoyed my campaign and I think it was extremely successful, not many first time candidates break into the top sixteen. But ultimately it failed. In fact, the failure on a wider scale was much more epic. Once again the CSM is full of incumbents, either recent or past, well-worn names that seem to get elected over and over again - to represent a player base that is rapidly dwindling, angry, and increasingly worn out by promises not being delivered. How can we change this to work better for all players that make up the incredible fabric of New Eden?

So here is my proposal for re-imagining the CSM:

Each candidate declares their intention to run to CCP and is cleared to do so BEFORE writing a forum post or announcing publicly. This avoids the embarrassment of having to withdraw afterwards. During this process each candidate also declares their intention to run for specific seats that are allocated in this manner:

4 Seats for Null Sov Players

3 Seats for Factional Warfare, Low Sec, NPC Null Players

1 Seat for Wormhole, Pochven Players

2 Seats for Community Players (Lore, HS, Wildcard, Streamers, etc)

This would give NS players a special majority, while ensuring that it would never be an actual majority of the ten seats. Candidates can declare for only one seat. So even if 20 players run for the 4 NS seats, only 4 seats are available. In special cases, such as if only 2 FW/LS candidates run for election for the 3 available seats, then there will only be 9 CSM members that year.

In case you are curious, this means that yesterday's election would have resulted in this CSM:

Merkelchen, Gobbins, Innominate, Brisc, Mark Ressurectus, Arsia Elkins, Suitonia, Rixx Javix, Mike Azariah, and Uriel.

Now, to my way of thinking, that is a much more vibrant and representative group of players than the one we got. And while any system can be "gamed" or taken advantage of, this system at least forces some interesting decisions to be made. For example, say there are already 3 strong incumbent LS candidates, then someone like myself might decide to run for a Community Seat instead. But then that would mean I would be up against candidates strong in that category and would have a hard time convincing people to support me.

And this puts the impetus on the candidate themselves to declare their intention BEFORE such intentions become public. Which makes for some interesting strategies.

Look I know no system is perfect. But I honestly can't think of a reason why this kind of structure wouldn't be better for Eve Online than the one we have now. In fact, I think this system would encourage more participation, more voting, and more candidates to run. I know so many people who could run, who don't, because what is the point? The same people are just going to get on.

Plus this ensures that representatives from different play-styles at least have a decent chance of getting elected. And having a voice on the council. Something we don't have right now.

I also know this basic concept isn't new. In fact I've written about this general concept before. As have others. But now, on the day after the latest CSM election has ended, now is the time to take action. To institute new changes that better reflect the player base. To show some damn leadership, some proactive action, to address apathy and dwindling participation numbers. To send a message.

For both players and CCP. The CSM has changed before, the rules have changed, the number of seats has changed, now is the time to change the way it is constructed to ensure representation.

Let's make this happen.

Write your Congressperson. 


PS: Look, no system is perfect. And any system can be gamed. This proposal sets out to provide a framework that allows a more representative CSM to be elected. There are checks in place, but ultimately it would need further development and additional work to make it functional. I understand that. But we have to start somewhere. And this is a good place to start.

Comments

NoizyGamer said…
So your proposal concentrates on the makeup of the CSM. You don't address voting. How will people vote? Because if CCP implements your proposal, they'll have to change the way the vote takes place.
Rixx Javix said…
It could be addressed in several ways. But the easiest way would for every ballot to have ten slots, each broken down as above (4/3/1/2) and you can only vote for declared candidates in each slot once, until the slots are full or you no longer wish to vote. But you don't have to vote for a full ballot. Pretty simple.
Steve Ronuken said…
Just so I'm understanding you right, you have your 10 slots, and you can vote in any order, but you can only have 4 NS candidates on your list? (in the order that you care about), and if your vote is used up to get one of them on, the 'community' slots don't get anything from you?
Rixx Javix said…
If you haven't voted for any community candidates. Not all that different from today when many people only vote for one or six candidates.
NoizyGamer said…
So your solution is, instead of allowing a null sec player to influence a maximum of two or three winners, you want them to be able to vote for all ten seats. That doesn't seem wise.
Rixx Javix said…
Always open to better ideas.
Can I just say that you not making CSM is grounds for me rage quitting EVE. Wish you had made it.

But to comment on the post.

Sadly I can just see the FW branch of null sec powers being created to justify a candidate in those seats. Granted that means more players in low sec, but probably only around election time.

It also breaks the unwritten rule of emergent game play in Eve... CCP rarely tell us how to play, and this would be a very clear indication that these are meant to be separate spheres of the game rather than organically created ones. You'd lose the element of spontaneity in Eve emergent playstyles.

But I get what you're going for; in the real world voting tends to be geography based, so that you get local representation. This is a way of mimicking that. To refine the idea, the divisions should be based on data of player location (essentially the more players you have in a security status/type of space the more percentage of seats you could have). This would keep the quotas more reflective of the EVE player base.

... until of course we find out that 90% of EVE players are in Null, but we can deal with that as it emerges.

I don't really like it though. I feel as though an election doesn't suit the low sec lifestyle, and the freedom from authority it represents. I'd much rather the low sec seats be decided by PvP duelling in an arena, either from the players themselves or from champions they appoint.
Rixx Javix said…
Thank you for that. I wish I had made it as well.

The last time I saw numbers it was more like 85% hisec, 10% null, 4% lowsec, 1% WH's. I know that flies in the face of what we've been led to believe, but I think those are pretty consistent numbers.