Condor Vs Daredevil

A simple story about a simple fight I had the other evening.

I logged in and decided to fit up a simple, cheap, dual-tanked rocket Condor and take a quick ride around the neighborhood with it. My chances of getting fights increases directly when I fly T1 Frigates, so why not. It certainly did not start out that way.

I spotted an Atron in a Novice Plex and warped in on it. They ran off as I landed. It happens. Even though an Atron vs Rocket Condor fight is pretty equal, some people just want to farm in peace. Fair enough. Except this exact same scenario happened another NINE times in a row in seven different systems. It would have been TEN, but that pilot was in an Incursus. Sigh. Things were looking extremely bleak.

And that's when I spotted the Daredevil on scan. It slid into the Novice just as I landed. Now I might be a super-aggressive pirate type-person but I also try not to be super-stoopid. More than likely this Daredevil would be blaster fitted and sitting pretty at zero if I was to take the gate. And my poor Condor would be toast, even with two tanks. So I did the smart thing and set-up on the outside of the gate and waited at my optimal. I figured he'd have second thoughts and warp off after he took time to look up my killboard. But instead he landed at the gate.

Fighting ensued. My Condor is set-up as a Scram Kiter, which means it typically operates right inside of scram range. To set this fight up however, I over-heated my scram to get the range at maximum. I also approached the target under manual control to try and optimize my angle of attack. He managed to get three solid volleys on my shields, which I was able to repair without using all of my cap charges. Then I had range, thanks to an over-heated prop mod. Which was a tricky thing given the power of a DDs web. So I had him scrammed and webbed, and he had me scrammed and webbed. Sadly for him, his Blasters were struggling to hit me at 8-9k, while my low-dps rockets had no trouble hitting him. He only managed to smack my shields once more and not enough to warrant using that last cap charge. The Daredevil exploded shortly.

Good fight. Taking down a Daredevil with a T1 Frigate is never a sure thing. But luckily he was sporting a MWD on a blaster boat. I know this is a bone of contention among many PvPers in Eve, but I personally don't believe in putting MWD on blaster ships smaller than a Cruiser or an AF in certain situations when flying solo. And this is a perfect example of why. If he'd have fitted a AB, especially a faction AB, he would have had a much better chance of winning that fight. As it was, his MWD was shutdown and useless the entire fight.

My Condor was not long for this world however. I spotted an Incursus shortly after the DD fight and engaged. I figured it'd be a long fight given the Incursus' likely tank. But no one else was in local, so I had the time. Everything was proceeding as planned when Devil's Tattoo pilot Jameson2011 entered local in a Comet. I made the decision then to stay and try to kill the Incursus before the Comet landed and killed me. Jameson asked in local if this was an agreed upon fight, so I figured that convo might give me a few extra seconds. Just as I noticed the Incursus was out of charges the Comet landed and caught me before I could make my escape. I guess he also decided to finish off the Incursus.

I named my Pod "Blobbed Again" as a joke. But I don't think he appreciated it.

That Condor lived only briefly, but its life was glorious.

Pirate Lifestyle - Living by the Sword

If you haven't yet, I recommend reading PvP Lifestyle - Living By The Sword over on INN. I've never recommended an article from there before, but this one deserves your attention. Lots of good thinking about the future direction of Eve.

While I care about all of New Eden, my primary focus is naturally on Low Security space. I've spent millions of words over the years trying to not only promote the benefits of my playground, but also recommend changes to encourage its continued growth. We are in desperate times in Low Sec, overall traffic is down, participation is low, and we are seeing log-ins dropping across the board. One faction dominates Faction Warfare. Plex are empty. Belts are likewise. Structures are everywhere providing more safe havens, tethers, and guns. A safe place to spin. But little incentive to engage. Less engagement means less need to log-in. And the cycle continues.

While Stay Frosty remains one of the most active Corporations in Low Sec, even we are seeing the impact of this climate change. Over the past six years our monthly average of kills is right around 2,000. For the last five months those numbers are 731, 998, 1,112, 834 and 883 so far in November. In the last year our average weekly active numbers have dropped from 55 to 35, in a total membership that remains around 300. (Which is where we like to keep it)  And while you'd be right in questioning using Stay Frosty as the bell-weather for all of Low Sec, I'd caution you against thinking that. I keep very close tabs on the killboards of our neighbors and I can assure you they are all feeling the pinch. Heck, many of them simply do not exist anymore. Or they moved out.

It is time that CCP started thinking differently about New Eden and I like many of the suggestions in that INN article. Many of which I've made myself over the years. Especially when it comes to Faction Warfare in Low Sec. I've always been an advocate for FW as I think it serves an important and vital function as a bridge to PvP, an introduction to Low Sec, and a motivation for engagement for a lot of players. Unfortunately it is dead as a door nail right now. And that's sad, not only for LS but for New Eden as a whole.

But it is time to start thinking differently about Low Sec. It should be a training ground not only for PvP content, but also for other activities as well. Including Sov. Think of Faction Low Sec like SovLite. And that is primarily where I'd like to focus my expansion thoughts based on that article. I think Faction Warfare and the role of Pirate groups like Stay Frosty can be evolved into a much more dynamic and player driven system that rewards players on ALL sides - and not just one side over another. Us scoundrels need some love as well.

So think of each FW system as a place that can be influenced and controlled by those that have the most to gain and the most to lose by doing so. Faction Warfare certainly, but also Pirates. Right now we have a tremendous amount invested in our home system. Two Citadels, several Mining thingies, and some Engineering thingies. Not to mention all of the infrastructure, transportation, and support that goes into that. We essentially control our own space. And yet, we gain nothing from doing so. Zip. Zilch. This is a system that does nothing to encourage or benefit our players to log-in, defend, or promote our own space. I think that is a bad system.

When I'm talking about Pirates I'm talking about a horribly under-served group of LS based Corporations like Stay Frosty, Black Rebel Rifter Club, and those that remain committed to our space. The extensive Eve Lore pretty much ignores us completely, in fact it is difficult to even find us mentioned. I think that should change. I believe there should be a lore based reason for Pirate groups to exist, perhaps as Empire Ex-Pats, or some other type of rebellion, etc. If we can at least get a baseline for our existence, then out of that can grow a more complete picture of what our goals might be - and then the game can help support those.

Until then, all I'm left with is concepts that are based on the current system as it exists now. And I strongly believe that system needs to change drastically. But I do have several concepts that I'd like to put forward that showcase what I'm talking about. And that hopefully serve as jumping off points to even greater ideas that can be executed quickly.

I think the controlling group in a system should be immune to gate and NPC station guns. And that includes Pirate groups. This makes an insane amount of sense if you think about it. I know that immediately a lot of people will start moaning about gate camps, but gate camps are content. And right now, unless you have a dedicated group to support them, they are very hard to effectively mount. Which should not be the case for defenders.

I also want content specifically created for Pirate groups. Imagine a Pirate Plex that is spawned based on the activity level of -5 or below individuals in a given system. Only -5 or below individuals can access the content of this Plex, but anyone can enter to defend it. And they'd want to do that because if it is completed it impacts the influence of the system it is located in. Now you've given Pirates a source of income, a source to impact influence, and a reason for FW pilots to engage them. And a reason for Pirate pilots to log-in.

In addition FW pilots that defend themselves and kill a -5 or below pilot receive a reward for doing so. Be that Bounty, LP, or ISK I leave to smarter people than myself. But they should get a reward for defending themselves.

I think a little bit of creative thinking can go a long way towards creating an Eve that is increasingly engaged in ways that we can only imagine today. I think ALL choices should come with benefits and consequences. As someone who has lived as a -10 pilot for the past six years I can tell you there is no benefit in-game for that. There should be. Even if it is rotten. And the same holds true for any other activity or sec status or career choice in-game.

The base systems are already there. The time is now to make the changes that can help ensure that Eve survives into the next decade as a vital Universe of engaged players.

If we don't I'm not convinced it'll make it that long. And my doubts are mostly based on Null Sec, but that's a topic for another day.

What are your thoughts?

Beware The Blob

Few things illicit more cries and salty tears than the infamous "Blob" in Eve Online. But what constitutes a Blob? Is there a definition that makes sense across the board? Or is being blobbed something that is situational and defined by the victim?

When challenged to define obscenity the US Supreme Court issued one of its most famous sayings, "I know it when I see it." The act of being blobbed is a lot like that. You know it when you see it. As in many things your own perspective has a tremendous impact on your own perception about being blobbed. Are you the attacker or the defender? Are you solo, or are you FC'ing a group of hungry PvPers, have you spent weeks putting together a mining op only to have it hotdropped by Snuff? I could go on and on with scenarios, but each of those can impact your perception about what exactly a "blob" might be.

Let me try out a definition and let's see if it holds up. "A Blob is the application of any excessive amount of force disproportional to that needed to achieve victory." That sounds smart. Let me show you an example. Last night I engaged a Thorax on Station with my Vexor. Once engaged his alt/friend/whatever undocked in a Maelstrom and exploded my Vexor. Was that a blob? Or was I just the unfortunate victim of an a-hole? Let's look at another example. Judge Sarn was in local last night and was fighting fellow Frostian Dred in his Rifter, Dred was in an Atron. Meanwhile Giga and I were also in local and saw the fight happening inside a Novice Plex. We both landed on the Plex in time to help Dred, but we waited outside until the fight was determined. Our guy lost so we went in and killed poor drunk Judge Sarn. We certainly didn't need a Damavik and a Dramiel to explode a Rifter who was already damaged - so was that a Blob?

This is why defining a Blob is impossible in my opinion. Neither of those things are blobs, although in both cases a different pilot may very well have screamed about being blobbed in local.

I'll share another story with you that might help illuminate things. I have several names that I tag my pod with after I lose a fight. Instead of talking in local, I let my feelings be known in a more subtle way. Most of the time it is simply the default, because the fight doesn't need any further comment. Two of those names are - "Good Fight", and "I was Blobbed!".  I have others as well. Mostly I find it funny to do it this way and it kind of advertises my feelings on the way back home to re-ship. Point being, I rarely use the "blob" one. Very rarely.

Why is that? Is it because I rarely get blobbed? Of course not, I get blobbed all the freaking time. It's because I know it when I see it. And usually it isn't intentional. While I certainly try to never blob anyone, when you are out in a 12 man Frigate gang it can be impossible to avoid sometimes. That isn't intentional, but the results are the same. (If I'm FCing we will often try to only send a few ships, but you also have to know that what looks like a single ship can often turn into an entire gang - Eve works like that.)

A blob is in the eye of the beholder. You know it when you see it.

It's a different story if they are using ECM or a Curse... that's just nasty.

Whoops Apocalypse!

Our neighbor's once proud Oak Tree
A mild Autumn resulted in several species of Oak not dropping their leaves as quickly as usual this year. And then last Thursday we got rain that slowly turned into ice overnight and then heavy wet snow as the temps slowly dropped below freezing. By morning the weight of all that ice and snow, combined with the leaves trapping it all, broke thousands of trees across our County and beyond. In our neighborhood only one such Oak made it without some damage. A rare combination of events that ended with tens of thousands without power on Friday morning.

Shortly after this started sinking in Air Canada cancelled our flight to Montreal. It would be the only cancelled flight that day. It was also the only flight leaving Pittsburgh for Montreal. We decided to leave early and head to the airport. Without power our desktops were useless and no one was answering the phones. Our flight wasn't scheduled to leave until 4pm that afternoon, so we figured there would be options that would still result in us landing in London early enough on Saturday.

I've flown hundreds of times and anytime there has been a cancelled or delayed flight, a courteous visit to the airline desk is usually enough to find a solution. After waiting in line at the Air Canada desk we were rather sternly told they would not be helping us and we'd have to call the 800 number. A number no one was answering. There were flights available leaving for Toronto that connected to London - but we had no way of making those happen.

While we desperately tried to summon help thru the phone, the app, and even over on Social Media - Air Canada was kind enough to reschedule our flight for us! They put us on a flight for Sunday which would get us to London on Monday morning about 2hrs before our return flight to the US. I kid you not. This automatic reschedule remains a sticking point with the airline even today. This has not yet been resolved despite speaking to several human beings at both Air Canada, United, the flight insurance company and who knows who else.

Sadly we were not able to make the trip to London.

Our power was out all weekend until late Sunday night. Chaos with kids schedules, hotel rooms, spoiled food, melting fridges, food for cats, the usual. I won't bore you with the details. It all worked out fine in the end. We even managed to have a decent weekend in many ways.

The tree in the photo above is gone now, they came and took it all down today. About 16,000 people remain without power but it looks like that number will drop tonight.

We are already planning our next trip to the UK... but this time in the Summer.

London Calling

We are flying out tomorrow for Eve London. If you are in the UK I hope you will stop down during the day on Saturday and that we get a chance to meet and talk about Eve (and anything else you'd like to talk about). We should be getting there around 2-3pm local time, if not before.

I'll have swag.

Neither of us has been before, so this is a big deal for us for so many reasons it'd be impossible to name them all.

Be back next week with photos and stories. In the meantime be sure to follow our adventures over on Twitter or Instagram.

Until then.

Flying Reckless

Sometimes I get bored. Yes, even the Pirate Lord of Low Sec gets bored from time to time. Engineering wars and plotting the downfall of our enemies, promoting Low Sec and Stay Frosty, keeping our Directors on course, maintaining a 77% success rate at PvP (which often sees entire Solar Systems empty when I enter), not to mention creating art and logos for the Eve Community and attending player meets around the world (London next!) - even with all of that I can sometimes log in and say, "now what?"

Mix that with my tendency to collect a crap-ton of spaceships in my hangar and across the universe. Last weekend I discovered a Prophecy that was fitted from a fleet we ran almost five years ago. And yesterday I found a Thorax that was specifically fitted to kill LML Caracals in Ishomilken back when we lived there almost four years ago! I had so many ships in my hangar that it wouldn't let me repackage fitted ships because there wasn't enough room to complete the requested action. That's a problem.

The solution started innocently enough when I attacked a Wolf with a Talwar. I made the assumption (incorrectly as it turned out) that the Wolf would be Arty fitted. It was not. Hence my approach strategy was horribly wrong and ended with my death. Hmm what other ships can I fit differently and try out? How about a kitey Punisher? It might have worked had my default Punisher orbit not been set to 500 and had I remembered to check it before the fight. Imagine my surprise when I approached the Rifter instead of burning away? And yes, I was also being lazy. I had a long day at work. So I totally deserved to die.

As long as things are going badly, I might as well lean into it huh? So when I saw 3 Hawks and a Crow in local I figured it'd be a perfect time to get rid of that weird Thorax. And maybe kill at least one of the Hawks. Sadly I didn't manage to kill the Hawk. I would have, but without a point he just ran off before he exploded.

I had gotten rid of the old Prophecy over the weekend. But it didn't die in vain, as I managed to take a Gnosis down with me. And a Tristan.

Lastly I saw Kage Huren in local from Black Rebel Rifters in a Firetail. I knew he'd be alone and figured I'd try to burn him down with a Tristan. This is an almost impossible fight to win. Even with everything on my side. I sat at zero on the button with my AB overheated and got point, web, and neut on him right off. But I still lost. Good fight and he deserved to win.

Of course I realize this all sounds a bit like, "I didn't want that ship anyway" territory, but you should all know me better than that by now. The point wasn't to throw away ships, but to use them recklessly for the fun of it. It's good for the soul to be reminded that Eve is a game and sometimes (not all the time) it is worth creating some fun for yourself. If those moments achieve other goals at the same time, then so much the better.

I enjoyed every one of those fights. Even though I lost almost all of them.

The Truth About Low Sec

As many of you know, I am unabashed and passionate about my love for Low Security space in Eve Online. Some people love Wormholes, and some people claim to love Null, and you might even bump into a person that lives in High Sec from time to time - but for those of us that call Low Sec home - well you'd have to love it in order to live there. Especially for those of us that choose to live on the underside of the Empire's boot heel. I've said it before, but it needs repeated from time to time, criminal low sec life is playing Eve on Hard Mode.

And so it is only natural that I worry about it. I recently wrote a post about how quiet it is been lately. And fellow Frostian Kirith Kodachi also wrote a post about it, but his has graphs! (So be sure to check it out.)

And while things have certainly quieted down a little over the past few months, the truth is that this feels more like a natural cycle rather than the end times. And while I will always remain worried about server login numbers, and kill-rates, and all of the data - personal experience is also important. And from what I've been seeing lately Low Sec remains as it always has been. Fights are still around, you just have to look for them. Some places are empty and some are active. And where and when those things are true is constantly changing. As anyone who has lived in Low Sec should know by now, you can't predict it. A System can be a hot-bed for action one week and be empty the next.

Long term the situation is a bit different. I still believe that Low Sec needs a unique value that can't be found anywhere else. And while Faction Warfare was often regarded as that unique value, I think we can all agree that it isn't currently. And it may never be given CCP's lack of support or upgrades over the past almost decade now. And while I still support FW and hope that CCP helps it sooner rather than later, I also strongly believe that we need something else. I've made enough suggestions over the years so I won't bore you with the details again. But there are a lot of ideas that could help drive content into Low Sec and encourage players of all ages to take the Gates.

We can't always wait on CCP however. So Stay Frosty will continue to promote Low Sec ourselves. In fact, we have several plans in the works to help bring more traffic into our neck of the woods. In addition I hope to return to creating and hosting some in-game events in the coming year. I don't know what form those will take yet, but I think it's time. Maybe a couple of Frigate Free For Alls or something?

I had more to talk about, but I'm running out of time today. So consider this part one.



SF Bare Knuckles Wallpaper

It's hard to believe that Stay Frosty will be six years old in May. Time sure does fly when you are having fun. I bring this up not to travel down memory lane or anything, but because I discovered something I had forgotten about this morning. I so rarely pay any attention to kill-boards, but I had to recently go over and give out some corporation awards that I was behind on. One thing led to another and I found this All-Time Ranking thing that zKill compiles. Of course I had known about this earlier, but when you don't use something for a long time you can sorta forget it is there.

So, I was curious. We've been around for a long time now, so how do we rank when it comes to individual ships against the rest of Eve? I'm not going to do all spaceships, but here are some of the more popular PvP ships and how we stack up.

Federation Navy Comet
Stay Frosty: #6
A Band Apart: #7

Navy Slicer
Stay Frosty: #11
A Band Apart: #29

Stay Frosty #11
A Band Apart #13

Stay Frosty #4
A Band Apart #13

Stay Frosty #16
A Band Apart #18

Stay Frosty #19
A Band Apart #18

Stay Frosty #44
A Band Apart #49

Stay Frosty #32
A Band Apart #29

Stay Frosty #23
A Band Apart #22

Stay Frosty #7
A Band Apart #7

I'll stop there, but it's heartening to see us ranked so highly across the board against other Corporations that have been around much longer than we have. Especially in Low Sec, many of our fellow Pirate groups have been around a significantly longer time than us. But we are certainly making up ground. And with over 112,000 kills already on the board we'll pass some significant milestones next year.

Pardon me for being proud of our band of misfit toys. We've come a long way in the last five years and right now Stay Frosty is better than ever. We have a great group of active leaders and FCs that have stepped up, and numerous weekly scheduled roams, activities, and plans for the future. Both in-corp and in Alliance. It is a very exciting time and I'm looking forward to where the next five years takes us.

Check out this Garmur I killed with my Astero! (Random killmail mention)

Stay Frosty my friends.

The Anti-Concord Pirate Ship

Love this image from Jacopo Alfano, here is a link to his artstation
I have a Marshall I can't fly. In fact, my hangar is full of several ships I can't fly because they are tied to Security Status. (And yes, I can literally fly them, but doing so would be stoopid for me given my -10 sec status) More specifically, positive security status. Which seems weird when you think about it for a PvP game that seems determined to push people out of High-Security space. But there it is, rewarding goodie-two-shoes and making it difficult for us scum-sucking independent minded freedom fighters to excel at - you know - Player Versus Player combat. The backbone of Eve Online.

So it was suggested on Stay Frosty Discord the other night that it was high time for some ships that benefit from negative sec status. Ships that grant bonuses in an increasingly negative manner, that start at -5 but increase the lower you get, with max role bonuses at -10. I love this suggestion and I think it is high-time that such a thing happened. We have Explorer focused ships, Mining ships, SOE white ships, Capital ships for Null Sec, it is about time we had a few Pirate focused ships with negative sec status role bonuses.

Obviously these ships (I imagine a BS/Cruiser/Frigate variant) would only come in black. Probably with badass Tribal markings and skulls on them. Maybe with skin variations available, or better yet the ability to have our Corp/Alliance logo on them. It would be great if the ship models were amalgamated versions of Empire ships cobbled together poorly, something that Low Sec people did. Worse than Minnie ships, which have been getting better lately. Think Reavers from Firefly. Or whatever, the design of the ships could be extremely creative and allow my friends in CCP's Art Department some freedom to explore.

So what kind of role bonuses would such ships have? My first thought was an automatic pod lock after the target ship explodes. Which is awesome but probably not realistic. Other dumb ideas included a YARRR! sound effect when it comes out of warp, a neutral appearance in local for a certain limited time, immunity to gate guns or NPC station guns, built-in probes (so you don't need a module, only the probes in cargo), a scram range and effectiveness bonus, a special rig that attaches extra armor onto the ship model (even if it is shield fit), a Flying Tiger skin (which gives your ship a full set of awesome Shark Teeth!), a smoke generator which generates a tremendous amount of smoke from the ships exhaust for no benefit other than it looks insanely awesome. I'm sure you can imagine your own.

As far as serious bonuses go I'm sure Fozzie could come up with some decent ones that don't imbalance the game but also make it worth flying.

As usual I'm only half serious here. But CCP started this with the introduction of those Concord sec status bonused ships, so I think it is only natural to start thinking along these lines. If positive sec status people can have special ships, then why not us? We're people too!

We're just freedom minded independents that don't like the Empire's boot on our necks. Don't tread on us.

What are your thoughts?

London Bound

Leviathan Over London Commission
2018 is the year we do four Eve player events. We traveled to Iceland for Fanfest, held Steel City Eve at our house over the Summer, attended our first (and probably last?) Eve Vegas, and in two weeks we will be jetting across the pond for our first Eve London. This trip will be nuts as we fly out on Friday and return on Monday! Trust me, we have very little vacation time left after all of this.

We both figured this was as good an excuse as any to get across the ocean and see our friends and those we've never had a chance to meet in person. Neither of us have been to England before and while we'd certainly like to stay much longer, this is the best we can do right now. We land Saturday morning and take a Black Taxi from the airport around town for a quick tour of the city and then get dropped off at our hotel before we drag our tired carcasses across the street to the player meet. Then Sunday we spend most of the day traveling to Stonehenge and Salisbury before an open evening to find food, and then board a plane on Monday to fly back. Whew. That's nuts.

I have been to Foamhenge!
As crazy as this most certainly is, we're both looking forward to it. Life is too short not to do crazy things when you have the chance. We'll come back for a longer visit at some point, but I think we both enjoy the idea of using these Eve meets as an excuse to travel.

I know we are both excited for Eve North next year because it is so close. And we've discussed making a trip to G-Fleet in Berlin next year depending on when it is. Maybe Amsterdam, or even Eve Down Under someday. How cool would that be?

Two weeks from today we'll be on our way. Can't wait.

Gooder Eve: RoundUp 2018

It's been almost three years since I last posted a catch up on my old "Gooder Eve" posts in which I made the case for all sorts of crazy ideas that would make Eve better. Essentially CCP just goes back and reads these and then makes them happen about 3yrs later and then takes all the credit for it. Whatever. As long as it happens right?

We already know about the victories with WCS and ECM, but what else can I take credit for?

Gooder Eve: Time to Clean the Database (Still Waiting on this one!)
Let's start with this one. CCP recently did a good job of cleaning out some old character names that haven't been used. And I continue to believe the same needs to be done with Corporations. I get asked a lot to help name things in Eve and I'm always frustrated by how many times the name already exists. Usually by a one-man Corporation that hasn't been active in a long, long time. Stay Frosty is a great example. We had to add a dot to the end in order to use it! Time to clean house.

Gooder Eve: Tactical Bookmarks (DONE!)
This one is done. Not only that, but CCP did me one better and incorporated bookmarks right in space. Nicely done.

Gooder Eve: Battle POS (DONE!)
This is actually several posts about making POSes better and more integral to the game, which is essentially what Structures are - especially now with all the new stuff beyond Citadels. .

Gooder Eve: Cap Buster (Maybe?!?)
Another one that has several posts behind it, but the general idea is of a ship or module that essentially "banzai's" Cap Ships. As a solo and small gang guy the idea is extremely biased and I make no apologies for that. I think the "Array" idea is a lot of fun. This one will probably never ever happen. But I can dream.

UPDATE: There has been some Cap busting talk lately and while it probably won't take the form of a giant missile strapped to a Frigate, it might result in a similar outcome.

Gooder Eve: Skill Smarts (DONE!)
Again, CCP does me one better by not only incorporating intelligence into the Skill train, but expanding functionality and allowing us to add years worth of skills into the list. Well done CCP! I was trying to be realistic in my expectations.

Gooder Eve: Majestic Time (DONE!)
Granted, it is a bit of a stretch for me to take credit for this one, but I'm going to anyway. The essential argument here was to make New Eden bigger by slowing it down a little, which is exactly what Jump Fatigue has done. I didn't suggest Jump Fatigue, but the results are the same, so there.

Gooder Eve: Harvester Class (DONE! And Maybe?)
This one may never happen. But that doesn't mean the general idea isn't worthy of consideration. The idea is simple, this is the future and we have a huge source of energy in every system that we do nothing with, the Star. Would be interesting to find a way to incorporate Stars into Eve.

UPDATE: Well the Moon mining structures obviously came out of this idea and a CCP Dev mentioned Star Harvesting at Eve Vegas - so the concept lives on. It ain't dead yet.

Gooder Eve: Gate Jammer (Maybe?)
A module or ship or device that momentarily disables a Gate. Well we have new Jump Gates now that can be destroyed and hijacked, so that's sorta similar. I still think something like this will be introduced once we get to build our own. If that ever happens.

Gooder Eve: Module Based ECM (DONE!)
I love the idea of ECM affecting module classes. Missile ECM turns off Missiles, Propulsion ECM turns off Propulsion, etc. This may never happen, but I think it is a much better way of using ECM than the current, "you are screwed" way. CCP did me one better and just went and made ECM awesome, so well done.

Gooder Eve: Universal Standings
This one is a bit crazy I admit. I'm not even sure I like it. But thinking about standings is important since they are a crazy jumble of messed up right now. The point is that Alliance and Corp management in Eve is bonkers and needs to be fixed, updated and made much gooder.

Gooder Eve: Counter Measures
I love the general concept. This was written in 2010 and Eve has come a long way since then, but we remain essentially trapped by the same PvP constraints we always have been. Funny, for a PvP based game, not a lot of thought gets mentioned about actual PvP in the game. Isn't that weird?

Gooder Eve: The Combat Tractor Beam (SORTA!)
This kinda happened, didn't it? We do have Mobile Tractor Beam thingies. I'll take some credit for it thank you. UPDATE: At Eve Vegas the concept of a tractor beam was mentioned as a module and CCP indicated they are thinking along those lines. Of course they are.

Gooder Eve: Maker's Mark
I still like the idea of ship history. This has been brought up after this post by other people time and time again, but essentially the idea is a running history of the ship you are flying. Who made it, when, and whatnot.

Gooder Eve: NPC Corps
This one still needs to happen! We should be able to show/hide the NPC Corps from our Corp history! Easy fix that would clean things up a lot for us players. Make this happen.

There are more Gooder Eve posts so feel free to use the Search Function to find them. I should start writing these again since CCP has run thru so many of them already. lol.