Blog Banter page.
The art team has been working on many art assets recently and there has been talk of the "Caldarification" of Eve related art. Recent examples have been the WIP images of the Thrasher class destroyer redesign and the citadel. Do we need to keep the lines between the races designs clear cut or is some blending of more generic sci-fi styling a good thing? Should Matari be flying/floating scrap heaps? Should Gallente be 'all about the bass'? Or is a bit of generic sci-fi styling needed to bring new life to our important internet spaceships even if it leans a bit to Caldari?
Once upon a time the art team decided, in their quest to constantly update the ships we fly, to remove the wings/frills from the vaunted Vagabond. This did not sit well with a certain friendly neighborhood blogger named Rixx. And so he began a campaign to bring this wrong-headed decision to the attention of the art team. On Twitter, on his eve-zine (as The Mittani recently called it), and in-game. Protests were held. Eventually, the art team realized their mistake and quickly rectified it. The Vagabond remains properly frilled.
You might guess, from this story and others, that I take the design of Eve rather serious. Which is the truth, I do. It is, after all, the thing that drew me to Eve in the first place. And after everything, it is the foundation that keeps me in the game. Spaceships being the biggest part of that pie. Spaceships are what Eve is all about. As we've learned from other protests over the years, you do not mess with our ships. We get surly.
One of the most interesting bits about Eve however, is how it continues to evolve and grow. This is something that most of us way back when never considered. Eve didn't die. In fact, it continues to chug along. Now we have more spaceships and more "stuff" than ever in space. And that curve is only going to continue, with more structures soon to be added to player control. It is amazing to watch and be a part of. Eve continues to evolve.
And so, one must consider, does New Eden. As we've seen recently with the Drifters and their attack on the Amarr Empress, things in New Eden are not static. They are also changing, evolving, and moving along a path of their own. This is fantastic and lends an air of authenticity to the universe. It also means that there is growth. The universe is not a static place. Things change.
I am especially a fan of that being reflected most obviously in the changes to Minmatar ships. The MInmatar are getting better at building things. The ships are better. (I digress, but am I the only one who finds it weird that every single Minmatar ship's rust is in the exact same place?) This makes sense. Minmatar engineers are actually learning, y'know, like real people do. The work is getting better over time. I like that.
Throw into that mix the Sisters of Eve, and the myriad other new comers to the world of ship building. The pirate factions. The growing mix of things that make New Eden tick, and you have yourself a vibrant, complex, and ever-changing world. One in which things are evolving and changing all around you.
Ok, so what does all of that mean? It doesn't mean that the Thrasher WIP model we saw was actually a Thrasher, because it wasn't. That was a step too far. The races need to maintain their unique and visually distinct style, even in the face of ever evolving and cross-pollenating technology. What the art team needs to find is that "next" step for each of the races in Eve. What does an advanced Minmatar ship look like? Whatever it is, it isn't Caldari. That much I know. Spaceships need to maintain that lineage. They can advance, they can change, they can evolve - that is only natural. But Minmatar, Amarr, Gal and Cal need to keep their own unique voices.
As for other things in space like the upcoming Citadels? I personally like the designs I've seen. They don't feel as much Caldari to me as they do "generic" science fiction. A "universal" standard if you will. And I'm ok with that, as long as it fits within the context of how those structures are presented to us within the universe. Which is something we don't know yet. How do they come about? Where do they come from? And how do they get explained to us?
Someone once said, "I don't know what Art is, but I know it when I see it." I feel the same way about new ship designs in Eve. They either ring true or they don't. The new Dominix for example? Perfect. It still looks like a Dominix, only much better. Most of the updates work that way. But when they don't, when they feel out of place, you just know it in your bones.
The art department is batting on a really high average. That is remarkable. But they should always know that we are out here watching them. No one is perfect. And we'll be out here to remind them and help them when they swing and miss.
For other opinions on this subject check out this link.
I haven't been posting as much lately because I've been extremely busy, both in real life and in and out of Eve. A large chunk of this time has been preparing, negotiating, and motivating the Alliance for our new operations in Null Sec. We've previously messed around with FozzieSov and, in the wake of the AT and the long Summer months, we've decided to make a more concerted effort to establish a beach-head down in Scalding Pass. For us the region we decided on has nothing to do with its value, strategic importance, or any other "normal" evaluation. We picked simply based on one factor alone, opportunity.
And yesterday A Band Apart secured our first system EVER in Null Space. If everything goes well today we will be taking our second system next door.
When it comes to taking and managing the new Sov Mechanics I can assure you that we are all a bunch of idiots. We have no freaking idea what we are doing. But I can tell you that there has never been a group of players having more fun learning, making mistakes and generally having a blast than our group. We have all learned a lot this past week. And we've had a tremendous amount of fun learning together.
Even though I spent three years in Null Space in the beginning of my career, it is a different beast today. I spent a lot of hours bashing structures back in the day, defending space, putting up POS towers, taking Sov, losing Sov, guarding gates, and engaging in huge battles with thousands of players. But nothing that I've done before compares to what happened this past week. Nothing. And while there are things about FozzieSov that I think can be improved (And I'll be writing about those this coming week) in general I strongly believe that it is the best thing that has happened in Eve for a long, long time.
For me I left Rixx up in Ishomilken so he could continue to pirate in low sec. My other alt bought a Jump Freighter so we could set up a solid cyno chain and get supplies in and out. And I moved Major down to serve as my main PvP character in Null. Up until now Major has been pretty much used to hold the Alliance and help me with bigger projects when I don't want Rixx seen in local. But the entire reason I got him eight months ago was for future Null projects. He was the one Entosising nodes during our last attempts and he will be staying down there for me. That is how I spread my three characters.
So here is a funny story for you about the origin of our Station name, "Dad Lost The Keys".
I spent most of yesterday editing together a new television commercial. During breaks watching the AT, talking on Slack, managing the movement of supplies, negotiating with our new neighbors, getting Cap support set up, and all the hundred other details, I would log on and take care of this or that. This went on all day and into the evening. I made several JF runs, the first one came within a hair's breadth of getting caught. We had great turnout all day as people came and went and it slowly built as we got closer and closer to the timer's coming out.
It was a long, but truly great day. Eventually I made one last JF run and delivered some important supplies. Including an iHub, which is a funny story all its own. It was getting late and I decided it was time to log off for the night. Spend some time with my Wife and maybe get a couple of episodes of Narcos in.
It wasn't long before my phone started buzzing. On Slack and Twitter my Alliance mates were desperate. The station was ours, but no one could dock in it!! So I logged back into Major who was already docked and tried to figure out how to deal with this issue. Comms was hysterical and extremely funny. And it only got worse as we all tried to Google Station Management and discover where CCP hid the management window. Oddsodz even logged into SiSi to check his station there. It was quickly discovered where such a button "should" be, but it was not there. Someone made the joke that I should shut-down and restart, which made me think of something. So I undocked and then docked up again. That worked.
Now Major is the CEO of A Holding Band (A HOL) which is the Executor Corp for ABA. So the first thing I did was transfer the Station to Stay Frosty. Makes sense right? No, no it doesn't make any goddamn sense. Because then he lost the ability to do anything! The window disappeared. At that time no Stay Frosty Directors were in Null.
So, to much more hilarity, I had to log into Rixx up in Ish and make the 40+ jumps back down to Null with him. During the trip I made sure all our member corporations were set blue to Stay Frosty (we normally don't have blues) and that seemed to finally start allowing people to dock, but slowly and strangely. Eventually I made it back down, docked up, and took care of setting things up. At least temporarily.
I will never forget arriving on station and seeing everyone hanging around outside waiting to be let in. Which is why our station is called "Dad Lost The Keys".
I have no idea what the future of this campaign will be. Who knows what might happen next. But I do know that I wouldn't trade what we've managed to accomplish up to this point for anything. It has been a great ride and I can't imagine a better group of people to have taken the journey with than my friends in ABA. Everyone pitched in with enthusiasm and good humor, no matter the task, no matter how far, or how difficult. I can't say enough about my fellow pilots.
We might very well be a bunch of idiots, but we have fun together.
What more could you want?
|And a nice wallpaper to celebrate|
Once more into the breach my friends. A Band Apart once more dips its newbie toes into the dark corners of zero space in search of fame and fortune. Already the lessons learned from the last attempt are proving to be extremely helpful and this time we pop in to a situation well planned (sorta) and with some diplomacy (kinda) at our backs.
Ok seriously, we are learning as we go. It isn't easy to get people out of their comfort zone and get them to start working together to pan and execute an entirely new campaign for which they have relatively no experience at performing. It has been a lot like herding cats in some ways. But in other ways it has been extraordinary and amazing. It is a tremendous amount of work and I honestly have no idea how it will all end - but we are going to go ahead and do it anyway.
My mission for ABA was clear from the beginning, to build an Alliance that had a place for everyone and to provide content for our members. And this is one area that was closed to us in the past. If FozzieSov has done anything it has allowed groups like ours, and others, to actually consider Sov in their plans. So we aim to take advantage as long and as often as we can.
Right now we have no grand schemes, only to learn, experience and have fun doing something different. The future will take care of itself.
We are recruiting across the board, so if you'd like the chance to participate in any of our member Corporations - jump in. We really are a bunch of very pleasant blokes.
Onward and upward.
|Click to download various sizes|
Ok, so I've created some kind of monster over the past few days. Apparently Eve Ships hovering over different places on Earth really resonates with people. At this point I have so many requests that I will never be able to catch up.
Just so we are clear, I do plan on doing more and hopefully one of your areas will be included. Maybe. I am making a list of all the requests. We'll see what happens.
|Click to embiggen|
I don't know why I didn't think of this before. Oh wait, I did. And did again. And I think there are others back in the catalog as well. So it is not a new idea, but that doesn't matter anyway. It's fun.
|Click to download various sizes|
Sometimes I do things for no damn good reason. Last week I had posted an image of an Imperial Star Destroyer hovering directly over Manhattan on Twitter, and nothing wrong with that image, but this is Eve! So the idea of that stuck with me and today I had a few minutes and thought, why not?
So I thought I'd share with you how I created the image. First I needed a great shot of New York that included Manhattan Island from a high altitude. And you can't do any better than a great shot from the International Space Station.
Next I needed a Titan. I decided on the Avatar simply for icon value. The Avatar is the single most popular Titan in Eve and it is incredibly distinctive in design. No other reason really. It works well and I've used it before.
So I grabbed a nice big image of the Avatar from Project Jeremy and brought it into Photoshop with the Manhattan image. The next few bits are the usual things I do to start making two images feel like one. This involves removing the Avatar's background obviously, but also giving the edge a slight blur to achieve a "aliasing" feel between two objects. This is important so it doesn't look "cut-out". Next is color correction, the two images were not shot together but they need to feel that way. So make sure both are balanced, and then tweak from there.
I added a shadow and things started to feel pretty good. Originally I had the Titan a bit larger, but then I figured it wasn't just sitting right on top of the island - it seemed better if it was at altitude. So a slightly smaller Titan meant it would all fit into frame, also another plus.
But the image feels lifeless and kinda bland. Sterile. You know what it needs?
Yeah clouds really make it come to life. I also color keyed the image of Manhattan a tiny bit to make the Titan pop, but also to further convey a sense of size between the two objects.
After that it was more color correction and the decision to swing everything over to a nice blue shade to give it even more life. Add a tiny bit of noise to even out the merge and bingo. Save to Flickr.
From start to finish fifteen minutes. Including loading it to Flickr.
PS: There has been some debate as to the effects such an object would have on the City and people below it. If we remove any effects from propulsion and assume it is simply floating there, then the effects would be as close to zero as to not matter. The difference between 2^9kg mass and the Earth's 10^24kg mass. Nothing would happen. Much like hovering a baseball over a bowl of water, to steal Sander's analogy.
Now, in Eve terms, the Titan would be in some trouble. Tritanium is unstable in atmospheric conditions, "The Tritanium in your ship breaks apart in an atmosphere, might not want to do that." So it would be melting, or breaking apart, or whatever. Plus we'd need something to keep it afloat so close to the surface, Earth's gravity is certainly causing a lot of stress on the Titan. Not to mention how it got so close to begin with.
Best not to think about these things.
A BAND APART
From Piracy to Wormholes to Industry to Null Sov and beyond, our mission is to provide our members superior play-style opportunities within ONE ALLIANCE FAMILY.
Our goal is expansion, growth and eventual domination. To that end our member Corporations are recruiting new blood, future members of our growing family, and leaders in Low Sec, Wormhole Space, and in Null. The limits to our egotistical plans have no limits. We intend to build a force to be reckoned with, built on the back of our unique philosophical self-independent, open platform inter-corporation model. All for one and one for all.
Our newest Corporation addition, The 57th Overlanders Brigade [.57TH], is currently looking for dedicated pilots. The 57th, led by Capt Malcolm Reynoldz, will be the foundation around which we build our Null Sec operations. As such they are looking for pilots willing and able to participate, lead, and conquer. Join the in-game channel War Stories: Browncoats Local Chat to talk.
Our regular in-game channels: EVEOGANDA and/or The Frosty Hammer are were you will find players and recruiters hanging out for most of our Corporations.
Stay Frosty is OPEN once more. With over 200 pilots Stay Frosty is one of the largest and most active Pirate Corporations in all of New Eden. We encourage our pilots to fly whatever, whenever and wherever they want, as long as they undock and have fun. We don't hold anyone's feet to the fire, or demand unreasonable things from our pilots. If you laugh in the face of danger, then you are probably staying frosty.
Lucifer's Hammer is our Industrial Corporation, the backbone of our Alliance, and is always looking for active members who can add something special to the corp. Always remember that we treat our Alliance like one giant Corporation, and all pilots are encouraged to play together when possible.
SUPREME MATHEMATICS and New Jovian Exploration Department are our Wormhole Corporations and each offers a slightly different focus. But each is looking for new blood to do whatever it is that people in Wormholes do. Who knows what that is?
We are just getting started. A Band Apart is barely over a year old and is already 600 members strong, with more room to grow. We provide a great opportunity for any player to be a part of something, and the potential to grab hold and help us move forward in constantly new and interesting directions. All within a family friendly atmosphere built around friendship and spaceships.
The sky is the limit and in New Eden there is no sky. So consider joining one of our amazing member Corps and putting your time to work helping A Band Apart take its place next to the great and storied Alliances in Eve. That is where we are heading and it would be great to have you along for the ride.
We are Groot.
You knew it would happen.
I present, for your viewing pleasure, some of the gorgeous women
of A Band Apart.
I made the decision to base this series of calendar images from the amazing work of Gil Elvgren, one of the most iconic and famous pin-up Illustrators ever. Gil's work is incredible and provides a great basis for conveying both the beautiful and alluring nature of our female pilots. You can see more of his work at this website.
Elvgren's work was the basis for a lot of WWII bomber nose-art, so you may be familiar with it from there.
I hope you enjoy the images as much as I enjoyed working on them.
We've just decided for better or worse that we are going to FanFest 2016. Yes, it is probably the worst idea, we really shouldn't continue to rob Peter to pay Paul but life is short and I almost booked us a trip to an all inclusive resort in Mexico instead. Since returning from FanFest this year, I've thought of nothing but going back to Iceland. I loved everything about it. Then as usual things kept happening and stuff kept breaking and lawyers needed money and we should be adults and buckle down and fix our house. But then a friend from high school sends a group email, a friend I visited with not long after FanFest. She has liver disease and needs a transplant, my cousin who has always been a better sister than my biological sister and isn't that much older than me finds out she has a brain tumor and has to have emergency surgery. At 42 my blood sugar and cholesterol have shot through the roof, I am a cancer survivor, so the heart thing is a huge concern.
So fuck buckling down, fuck fixing the house, I want to travel. I'll drink less soda and get my blood sugar under control and Rixx and I will go to Mexico. But then I researched a bunch of resorts and watched videos. Because I have a need to plan and research a lot (it's a sickness for me). I was so excited, skip FanFest next year, let's got to Mexico instead. And then I watched more videos, videos of people who would probably talk to me at the bar because we wouldn't be distracted by our three children. People who would ask what I do for a living and other crap I don't wanna talk about, and after I explained they'd say "oh so you work with computers? The email on my phone isn't working could you take a look?" I was high after our trip to Alabama. I love the beach, I loved taking the boys to the Gulf of Mexico, I loved getting tan and making fun of Rixx's sunburn. Then my tan got itchy and I watched more videos about all inclusive resorts in Mexico, the cold I developed the day we returned turned into bronchitis. Hey, I didn't get sick when we were in Iceland, nor when we returned, and the people at FanFest didn't ask for computer help, and were not likely to talk to me about really dumb meaningless crap I have no interest in discussing with strangers. Hey Fanfest isn't really strangers. So there is my thought process, so we are going to FanFest 2016.
Once I made the decision the other day, still itchy, still coughing from bronchitis, I started looking at hotels more thoroughly and became disappointed rather quickly. It was looking like it would cost more than last year. And after the 1100 mile drive back from Alabama I was not interested in driving to DC to fly to Iceland, I wanted to fly out of our airport and transfer, so that on return Rixx and I weren't stopping every 15 minutes in the middle of the night to change drivers, eat candy, drink soda just so we can make it home alive after returning from Iceland. I am getting too old for this shit. I spent some of last week looking at hotels telling Rixx we can't afford where we stayed last time, I don't like what's left in the way of hotels, I don't know how we can do this. Then I remembered that back in March at FanFest we had asked Roc Weiler where he was staying and he mentioned an apartment. That's it, I will look for apartments, that's a much smarter idea. Thank goodness Reykjavik isn't a huge city. I spent all of Saturday and Sunday reviewing EVERY apartment available during the FanFest time frame.
My issue was I really liked our hotel's location at this year's FanFest. We were next to Nora and just about everything else. I was worried that I couldn't find an affordable place in that area. I don't want to live like I am in college for a week. I work too hard for that anymore. I want to be able to get to bars but make it home quickly before the angry irish drunk in me shows up. I would like to be able to store my precious Skyr in a refrigerator without removing the mini bar items first, and not eat out EVERY day. I managed to narrow it down to four places near where we stayed last year. I found a really practical, clean place that was on a main street, then a clean, cute, kind of strange but nevertheless nice place, a too good to be true swanky place, and a cottage that screamed this is the place for you.
I spent all day asking questions and receiving really pleasant responses from the owners and came home from work to Rixx with a choice of 1. too good to be true swanky OR 2. the place I really wanted but was a tad more money than the other three. Something about the too good to be true swanky place had nagged at me all day. I finally gave in to that gut feeling (after driving Rixx a little more crazy with my rationalizing) and knocked it off the list. I found a really cute cottage that is near everything and we can sort of maybe afford, not really, but Peter won't mind if I rob him again.
Life is short, if you are on the fence about anything take the plunge and do it. Hopefully you are considering taking the plunge to attend FanFest. If you are I can help guide you to some nice rentals that I have thoroughly researched in Reykjavik or even some nice all inclusive resorts in Mexico if you want to go hang out with strangers who probably don't enjoy video games.
Don't ask me how these things get started. But today on our Alliance Slack, Morg made a sarcastic remark about something or other and it led to a long string of...
Well, I think it is best if these speak for themselves.
And don't worry, soon it will be time for the women in ABA to have a turn.
Well, I think it is best if these speak for themselves.
And don't worry, soon it will be time for the women in ABA to have a turn.
My goals for the Alliance Tournament were very simple. Win at least one match. That was all I wanted to realistically accomplish.
We did not do that.
To say I am disappointed would be an under-statement. Preparing for participation in the AT takes a huge commitment of time and resources. One of the very first things I had to consider, back when we were thinking about it, was "are we in it to win?" The answer was yes. Last summer I decided to pass on the AT because I did not feel confident we were ready, this year I knew we would be.
And yes, this was our first one. We learned a lot. And next year we will be better experienced because of it. Our pilots will be a year older, more experienced and better trained for a wider variety of ships and potential comps. This is all good. And next year we will begin preparing further ahead of time. These are things that we learned and they will go into making us a much better team next year.
But I still wanted to win at least one match.
Sadly today was not going to be the one. The bane of pirates everywhere is ECM and they brought a lot of it. Even our ships that were fitted with anti-ECM mods AND getting remote ECCM were being jammed. I know, I fitted these ships myself and I know what they had on them. Our Geddon was well fitted against ECM and I had remote ECCM on him the entire time he was alive, and he still got jammed. In the world of Rock, Paper, Scissors that is the AT, their comp was well suited for defeating ours. It really is just as simple as that. Pure bad luck. Bad luck that would have been tough for any of our comps to deal with frankly.
But that is how it goes. We should have won yesterday, but today was just a bad draw. They brought the better comp.
I'm going to stop thinking about it for a few days. The grass needs mowed.
Keep the courage.
PS: It was great fun by the way. I'm not actually mad. This is Eve.
Where to start.
When we landed I felt extremely confident that we had the match. Obviously with a strong stealth bomber support wing their initial damage was going to be very high. But our support wing was very, very good. So I knew we'd clear the bombers in no time. The issue would eventually come down to the two Vindis and two Bargs. If our dps core could survive long enough to take down one of the Vindi's then we'd have control of the match. The rest would simply be avoiding the remaining Vindi's web bonus and using small ships to kill the Rapid Heavy Bargs, not an impossible order.
Right off the bat several things happened that forced our hand. Our Curse, under mwd, was blapped off the field early by the bombers, before we could kill them. And our Logi pilot, extremely skilled but also very nervous, was unable to land reps on our Phobos' in time. In addition, one of our Heretics was working with two off-lined mods, which could not be repaired before the match. They had been working fine in station.
We brought the correct comp to defeat the other team. And we should have won. That is what makes it a tough loss for us. Granted, first time out and nerves were probably an issue for all of us. I know I made a mistake or two myself that I wish I could have back. So you have to know that is going to happen and just deal with it. The same things happen in any fight, you suck it up and move on.
I'm extremely proud of our team, they all fought until the last second. Even with all the mistakes, we had a chance to win right up until the buzzer. You can't ask for more than that. Kudos to Joffy for landing top damage on one of the Vindi's in his Confessor, a tad over 30k deeps on that one kill. And for managing to stay alive. Well done.
Well done to all of our team. We will pick ourselves up and show up tomorrow smarter, wiser and more experienced for what happened today. Despite the loss I remain as confident in our guys as I was this morning. Nothing has changed.
We've been bloodied. Now our backs are against the wall. As usual.
Onward and Upward.
Here is a view from Oddsodz in the heretic:
Today at 17:40 my Alliance, A Band Apart, will face off against perennial AT competitor G0dfathers for our opening round in the annual Alliance Tournament. Since 2008 I have been a loyal and attentive viewer of almost every single match in the AT, those I miss I've caught on YouTube. In fact, many of those matches I have watched multiple times. As a daily PvPer I find the AT fascinating, the format, the developing meta each year, and just how different it is from actual combat in New Eden. And how similar it can be. For years the AT was the only place to see actual, real, breathing employees of CCP.
This will be the first time I've been able to compete. Despite several close calls over the years, both as an invitee and as a member of a soon to failscade Alliance, the timing just never worked out. Which is just fine, because there is no better way to be in the AT than at the head of an Alliance you created. Among friends, many of whom you have flown with for years. Many of our team members go back a long way with me, all the way back to Syndicate and my first attempt at an Alliance years ago.
Of course we did fly in the NEO and won a very interesting match with Kids with Knives, but that is like the Minor Leagues compared to the AT. Many of our members will be flying in their first AT today and many more have Tournament experience already under their belts. I'm not going to tell you which is which. I also won't be revealing any of our potential comps, not before a match. We have nine fitted and ready to go for this weekend. We've practiced with each of them multiple times, under different circumstances, and feel good about each of them. I fitted 72 ships in Jita this week. Jita is not an easy place for me to get to, I got podded trying to get there the first time. Then I grabbed a bookmark and fitted up a tanky fast aligning Atron. But now I'm stuck in there for the duration.
Having practiced in the Arena on SiSi so much now, you really do get a sense for just how different this is than regular PvP. The arena is a confining space which goes against pretty much every thing you know about outer space. In New Eden, space is your biggest ally, the ability to simply just burn off in a direction and put distance between you and whatever needs distance. In the Arena space is your enemy, pull away too far and you will violate the boundary and lose your ship. And no one wants to be that guy!
I'm going into the Tournament with zero expectations. This is our first time and we are, deservedly, huge underdogs. And we should be. Personally I like being the underdog, no one knows what to expect from you. You are an unknown. I like that. And it only happens once, next year we will be dragging the baggage of whatever happens this year along with us, good or bad. So we should enjoy this moment for all it is worth. No one knows what will happen once you take the field, but I know I am confident in our team. There are few teams out there with more experienced PvPers in them, our guys fight every single day. According to Eve Who we are "obnoxiously active" a term I've always enjoyed.
So let the chips fall where they may. And let's see what fate has in store for us.
Onward and Upward.
I took the day off yesterday. I hardly tweeted and I tried to keep my mind away from the large knot swelling on my head from the Ban Hammer that hit on Wednesday. So I fitted 60 ships up in Jita and practiced on SiSi for three hours with our AT Team and Circle of Two. I also sent out 250 email blasts, made lunch for the three of us at home right now, took my youngest to music class, had dinner out with the fam, went to the dentist and watched in horror as the hygienist popped one of my caps off while cleaning my teeth, etc. These are what my "taking the day off" days look like.
I tried to not think about it for a minute. I tried to not think about the other mini-games up and running around the community, on lottery sites, and in other places. I tried to not think about the half-dozen or so other games I know are in various stages of development from other members of the community. I tried not to think about my store on Zazzle a few years ago that got removed, even though most of the content was my own original work. And, by the way, I still can't make an account on that site - thank you very much.
Obviously I failed. On Twitter, on Slack, even in-game yesterday, everyone wanted to know what happened. How does this affect their own projects? What does this mean for the seemingly open door policy, one I stood in front of everyone at Fanfest and promoted? I mean, if there is a poster child for a fan working successfully with CCP, it has to be me - right? (See what I did there?)
I don't know what to tell you. There is no doubt that Eve Drifter Wars violated a wide spectrum of Intellectual Property Rights, International Copyrights and Trademarks. This can not be disputed. It also cannot be disputed that other "games" very similar to it have been and continue to be up and running around the Eve Community. It also cannot be argued that nearly all of the graphics used in the game derived directly from a publicly available 3rd party site that CCP endorses, but does not "officially" have an agreement with. And not from within Eve. It also cannot be argued that we mistakenly used two small pieces of music in the game that we did not have the right to use. A mistake we were more than willing to alleviate. But it certainly didn't help our position. The vast majority of the music we used was properly and legally obtained by the way.
This is a tough one. I can honestly and clearly understand CCP's position. Defending their IP is the only way to keep their IP. It is a slippery slope and I completely and totally understand that position. In fact, I support it wholeheartedly. I am the last person that would want to exploit or damage Eve's intellectual rights. For goodness sake. I think that is rather obvious. Everything I do is right up front and public.
On the other hand. Where is the pathway for any potential creator to seek or pursue a legitimate method for bringing such content to the greater community? Is that door open or is that door closed? If you had asked me that question during Fanfest I would have been the first to say it was opening. In fact I did say it. I said it sitting right next to CCP Guard LIVE on EveTv for goodness sake. And in a roundtable sitting next to CCP Spitfire. And in countless conversations during that week.
The game had to be taken down. As much as that hurts to say, it is the truth. Personally I find myself in the position of herald, walking a path that I hope continues to pave the way for others. My own personal and professional relationship with CCP continues. In the continuing spirit of openness I will tell you that more projects are already underway. On Wednesday I spoke on the phone with CCP Spitfire about those projects and about Drifter Wars. So it isn't like the Zazzle store incident when CCP was silent and cold. CCP Manifest worked with us, back and forth on Wednesday, to try and resolve this issue. And Spitfire himself talked with me directly about it. My relationship with CCP continues to be a good one and I have nothing but tremendous respect for the vast majority of people that work there.
That doesn't change the fact that I will continue to strive for more. Or the fact that, as a community, we need a more clearly defined process for pursuing projects like Drifter Wars. Because we do. This won't be the last one, it certainly wasn't the first. So where and how does the next creator need to go, what do they need to do?
I believe there is room in the world for non-monetized passion projects that do nothing but enhance and promote the greater world of the Eve community. I will always believe that. One could argue that this very blog is nothing more than a huge daily exploitation of the Eve IP. It is. And yet, we created a process and a procedure that allows this blog and others like it to exist and thrive. So it can be done.
Something like that needs to happen with "games". Because I have news. It is becoming easier and easier to make them. And more and more people will be. I already know about at least a half dozen in various forms of development. Which means there are at least double that number out there right now.
If Drifter Wars achieves anything, I hope it is to bring this situation to light so that we can work towards a clearly defined solution. If it does that, then it will have been worth it.
UPDATE: It has been decided that Eve Drifter Wars violates CCP Intellectual Property rights and we have been asked to shut down the server. After much back and forth today in an attempt to find a way to save the project, it has become obvious that there is no way to save it. So obviously we will comply with that request.
We knew from the beginning that this outcome was possible. We had hoped that given the fan-created nature of the project, the obvious non-monetized nature of the site and general good will of the participants that it would be allowed to continue.
I will state again that I firmly believe in anyone's right to protect their own trademarks and copyrights. As a creator myself I've always been an advocate for creator-rights and I do understand the position that CCP is taking. I continue to strive for and hope for a clearly defined process by which creators can work with CCP to achieve projects like this one. And while huge strides have been made in the past year, much remains to be achieved.
I hope that everyone that got a chance to play and experience the game enjoyed it as much as Igor and I enjoyed building it.
Back in June I had a little fun pretending that a game called "Drifter Wars" once existed as a Nintendo 8-bit arcade game. All of which sprang from a simple challenge in the Slack Creative channel from t-amber, asking me to create an Eve themed graphic similar to an old one he posted from Star Wars. Which led to CCP putting it up on their Facebook page and one of the Dev Teams adopting the image as their team logo. Which was an amazing run of events and a total blast.
Around that time I received a direct message on Twitter from Igor Puschner (@My_EVE_Online), in-game character name Commander Ogir, with an interesting proposition. Why not turn the concept into an actual, playable, real video game? Why not indeed. As usual I said yes. And what followed was almost two months of work, mostly by Igor, to develop Eve: Drifter Wars into an actual, playable video game.
Right off the bat we decided to keep the scope within reason, no sense turning this into a year's worth of work for either of us. But we also wanted to make sure it had enough content to be fun to play, challenging (like any Eve game should be), and contain some interesting options. I laid out the basic structure of a five level arcade side-scroller with each level having a Boss to contend with. Wrote some basic language to get us into the action and off we went. I want to make this perfectly clear, I have NO IDEA how he does what he does - but Igor Puschner is a genius! Seriously. This project would never have happened if it wasn't for him and his ability to work magic. And I know he has put a lot of extra hours into this thing to get it ready for today. He deserves most of the credit. And I can't possibly thank him enough for volunteering his time to this project.
I want to talk more about this project, but I'll go ahead and give you the link first. We recommend using Chrome or Firefox on your desktop to play (The game is not yet ready for mobile by the way):
EVE: DRIFTER WARS
"Challenging, methodical, and you get to kill Drifters. What more could you ask for?"
- David Andrews (Marc Scaurus)
The game itself comes in two modes: Story and High-Score. You also get your choice of ships to fly, each with their own unique weapon system. Rifter. Tristan. Condor. And Tormentor. You can even call in a Bomber when you need extra help. As always the Drifter's are there to collect corpses, so once they have 10 of them from you the game is over. The story mode comes with five challenging levels, each ending on a unique and challenging boss that you must defeat to progress. Each level gets progressively more difficult and you will meet new and challenging enemies along the way. Meanwhile the story unfolds around you, behind you, and ultimately presents a challenge you may not be able to escape!
I am astonished at what Igor was able to accomplish. Every time he would write and tell me of something new and amazing he was going to add, more effects, more animations, more difficult boss levels! It was an amazing process between us, me providing graphics and play-testing the game over and over again, and him challenging me, and himself, with increasingly difficult goals. If you could have seen where we started and where we've ended up, you simply wouldn't believe it.
|Actual Game Footage|
PS: I heard a rumor that if you go to the Control screen on the main menu and then push UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A that all the main spaceships turn PINK! This is just a rumor though. Igor calls it "Punkturis Mode".
We worked on this yesterday in our Slack channels and decided to base the entire thing on the very, very small paragraph written about A Band Apart on Crossing Zebra's AT Summary page. Since it is pretty funny, paints ABA as a Rixx Social Club, and uses a great line about us being "a very pleasant bunch of blokes to hang around with". Which is hysterical considering.
So we adopted it as our Alliance tag-line and based the entire commercial around us hanging around in a social club setting and being very Monty Python about it. I asked everyone to record the dialogue I wrote on their phones and whatnots and send it to me, so I think I managed to use just about all the clips - or parts of them. Which makes it even better.
Enjoy and hopefully you'll get the chance to see it a lot during the AT and future o7 shows. Although they never did run my Stay Frosty video! So who knows.
By the way, our in-game channels are EVEOGANDA and The Frosty Hammer if you want to come hang out or talk to someone about joining one of our many awesome Corporations. We gots Pirates, Wormholes, Industry, Sov Raiders, Streamers, Builders, more Wormholes, and soon™ we will be adding a New Player Training Corp to our line-up! How awesome is that? Why, it is the most awesome of course!
Ok, not really. I mean the AT does start on Saturday, but the stress and pressure parts are really exaggerated for effect. Oh sure, stress and pressure exist, don't get me wrong. But our team is prepared and ready. I'm sure once things get under way the butterflies will start rumbling, I know they did for me during the NEO and that isn't anywhere near as intense as the AT. One thing that will help the nerves is the fact that this weekend's matches will not be officially commented on by CCP. They will be streamed, but just not in an official AT format. That does take some of the pressure off.
We have a lot of motivation. Not only is this the first AT we've competed in, but let's face it - we are serious underdogs. We are the underdogs of the underdogs. The luck of the draw made us the 51st seed, but by all rights we should be the last seed. No one knows us and I suspect no one in their right mind would give us a snowballs chance in Hell of doing well in the Tournament. It is sooo bad that our write up on the Crossing Zebra's AT Summary is probably the shortest one ever!
I understand all of that. We have no history in the AT. While I've had several "almost" moments of playing in the Tournament over the years, this is the first time the Alliance didn't failscade under me, or lose a war, or other factors keep me from participating. A Band Apart, despite being the most awesome Alliance in Eve, is not super well known. I get all of that. I prefer being the underdog, the team no one respects and no one expects to do well. It takes most of the pressure off. And all we can do is use all of that for motivation to perform to our best ability.
How will we do? I dunno. I can tell you this much, our team is ready. I am extremely confident in each and every one of our team members. Our comps are strong and well-tested. We've been fortunate to have great practice partners and I'd like to thank each of them for allowing us the chance to work together. Thanks to The Bastards, Ministry of Inappropriate Footwork and Circle of Two. Much appreciated. I'll say that in each case we gave as good as we got, but practice is practice. The point isn't always to win, but to test and test and test some more. Ultimately it is all about building a team that can work together.
No matter what happens, we can't lose. Anything we do will be more than expected. So all we have left is our own personal goals and motivations. As for me, I told everyone from the very beginning that my own goal is to win the damn thing. Why else play? Why else practice? Why else put yourself thru this? So sure, my expectations are extremely high. We have a great team, we are doing what we do every day in Eve - fighting. We are prepared and ready. Everything after that is gravy.
I know that no matter what happens, our team are winners in my book. And always will be.
The rest? Well now, that will all get decided on the field of battle. Just as it should be.
Stay Frosty recruitment is OPEN again.
Join the in-game channel EVEOGANDA to talk, or just pop an application
and get in. Either way, we'd love to have you as part of our greater family.
If you don't know who we are, Stay Frosty was founded two years, three months and five days ago as an old-school small gang and solo Pirate Corporation built around the concept of freedom, fun and family. We undock, laugh in the face of danger and enjoy flying together across all of New Eden.
We are the largest and most awesome Pirate Corporation in all of New Eden. We belong to the Alliance A Band Apart which currently has well over 600+ members and Corporations involved in almost all play-styles - from wormholes, to industry, and beyond.
If you want to know more just use the search function and search for Stay Frosty. There are tons and tons of articles, stories, and much more about us in these pages.
I hope to see you in space soon.
One way or the other.